Struct palette::luma::Luma[][src]

#[repr(C)]
pub struct Luma<S = Srgb, T = f32> where
    T: Component,
    S: LumaStandard
{ pub luma: T, pub standard: PhantomData<S>, }
Expand description

Luminance.

Luma is a purely gray scale color space, which is included more for completeness than anything else, and represents how bright a color is perceived to be. It’s basically the Y component of CIE XYZ. The lack of any form of hue representation limits the set of operations that can be performed on it.

Fields

luma: T

The lightness of the color. 0.0 is black and 1.0 is white.

standard: PhantomData<S>

The kind of RGB standard. sRGB is the default.

Implementations

Create a luminance color.

Convert into another component type.

Convert from another component type.

Convert to a (luma,) tuple.

Convert from a (luma,) tuple.

Return the luma value minimum.

Return the luma value maximum.

Convert the color to linear luminance.

Convert linear luminance to non-linear luminance.

Convert the color to a different encoding.

Convert luminance from a different encoding.

Trait Implementations

Used for specifying relative comparisons.

The default tolerance to use when testing values that are close together. Read more

A test for equality that uses the absolute difference to compute the approximate equality of two numbers. Read more

The inverse of AbsDiffEq::abs_diff_eq.

The resulting type after applying the + operator.

Performs the + operation. Read more

The resulting type after applying the + operator.

Performs the + operation. Read more

Performs the += operation. Read more

Performs the += operation. Read more

Convert to a raw pixel format.

use palette::SrgbLuma;

let mut luma = SrgbLuma::new(100);
{
    let raw: &mut [u8] = luma.as_mut();
    raw[0] = 5;
}

assert_eq!(luma.luma, 5);

Convert to a raw pixel format.

use palette::SrgbLuma;

let luma = SrgbLuma::new(100);
let raw: &[u8] = luma.as_ref();

assert_eq!(raw[0], 100);

The core color type. Typically Self for color types without alpha.

Convert the color to premultiplied alpha.

Convert the color from premultiplied alpha.

Blend self, as the source color, with destination, using blend_function. Anything that implements BlendFunction is acceptable, including functions and closures. Read more

Place self over other. This is the good old common alpha composition equation. Read more

Results in the parts of self that overlaps the visible parts of other. Read more

Results in the parts of self that lies outside the visible parts of other. Read more

Place self over only the visible parts of other.

Results in either self or other, where they do not overlap.

Add self and other. This uses the alpha component to regulate the effect, so it’s not just plain component wise addition. Read more

Multiply self with other. This uses the alpha component to regulate the effect, so it’s not just plain component wise multiplication. Read more

Make a color which is at least as light as self or other.

Multiply self or other if other is dark, or screen them if other is light. This results in an S curve. Read more

Return the darkest parts of self and other.

Return the lightest parts of self and other.

Lighten other to reflect self. Results in other if self is black. Read more

Darken other to reflect self. Results in other if self is white. Read more

Multiply self or other if other is dark, or screen them if self is light. This is similar to overlay, but depends on self instead of other. Read more

Lighten other if self is light, or darken other as if it’s burned if self is dark. The effect is increased if the components of self is further from 0.5. Read more

Return the absolute difference between self and other. It’s basically abs(self - other), but regulated by the alpha component. Read more

Similar to difference, but appears to result in a lower contrast. other is inverted if self is white, and preserved if self is black. Read more

Check if the color’s components are within the expected clamped range bounds. Read more

Return a new color where the components have been clamped to the nearest valid values. Read more

Clamp the color’s components to the nearest valid values.

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

The scalar type for color components.

Perform a binary operation on this and an other color.

Perform a unary operation on this color.

Formats the value using the given formatter. Read more

Returns the “default value” for a type. Read more

The resulting type after applying the / operator.

Performs the / operation. Read more

The resulting type after applying the / operator.

Performs the / operation. Read more

Performs the /= operation. Read more

Performs the /= operation. Read more

Performs the conversion.

Convert from T. The resulting color might be invalid in its color space. Read more

Convert from T. The resulting color might be invalid in its color space. Read more

Convert from T. The resulting color might be invalid in its color space. Read more

Convert from T. The resulting color might be invalid in its color space. Read more

Convert from T. The resulting color might be invalid in its color space. Read more

Convert from T. The resulting color might be invalid in its color space. Read more

Convert from T. The resulting color might be invalid in its color space. Read more

Convert from T. The resulting color might be invalid in its color space. Read more

Convert from T. The resulting color might be invalid in its color space. Read more

Convert from T. The resulting color might be invalid in its color space. Read more

Convert from T. The resulting color might be invalid in its color space. Read more

Convert from T. The resulting color might be invalid in its color space. Read more

Convert from T. The resulting color might be invalid in its color space. Read more

Convert from T. The resulting color might be invalid in its color space. Read more

Convert from T. The resulting color might be invalid in its color space. Read more

Convert from T. The resulting color might be invalid in its color space. Read more

Convert from T. The resulting color might be invalid in its color space. Read more

Convert from T. The resulting color might be invalid in its color space. Read more

Convert from T. The resulting color might be invalid in its color space. Read more

Convert from T. The resulting color might be invalid in its color space. Read more

Convert from T. The resulting color might be invalid in its color space. Read more

Convert from T. The resulting color might be invalid in its color space. Read more

Convert from T. The resulting color might be invalid in its color space. Read more

Convert from T. The resulting color might be invalid in its color space. Read more

Convert from T. The resulting color might be invalid in its color space. Read more

Convert from T. The resulting color might be invalid in its color space. Read more

Convert from T. The resulting color might be invalid in its color space. Read more

Convert from T. The resulting color might be invalid in its color space. Read more

Performs the conversion.

Formats the value using the given formatter.

The type of the mixing factor.

Mix the color with an other color, by factor. Read more

The resulting type after applying the * operator.

Performs the * operation. Read more

The resulting type after applying the * operator.

Performs the * operation. Read more

Performs the *= operation. Read more

Performs the *= operation. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

The number of color channels.

Cast as a reference to raw color components.

Cast as a mutable reference to raw color components.

Convert into raw color components.

Cast from a reference to raw color components.

Cast from a mutable reference to raw color components.

Cast a slice of raw color components to a slice of colors. Read more

Cast a mutable slice of raw color components to a mutable slice of colors. Read more

Cast a slice of colors to a slice of raw color components. Read more

Cast a mutable slice of colors to a mutable slice of raw color components. Read more

The type of the contrast ratio.

Calculate the contrast ratio between two colors.

Verify the contrast between two colors satisfies SC 1.4.3. Contrast is at least 4.5:1 (Level AA). Read more

Verify the contrast between two colors satisfies SC 1.4.3 for large text. Contrast is at least 3:1 (Level AA). Read more

Verify the contrast between two colors satisfies SC 1.4.6. Contrast is at least 7:1 (Level AAA). Read more

Verify the contrast between two colors satisfies SC 1.4.6 for large text. Contrast is at least 4.5:1 (Level AAA). Read more

Verify the contrast between two colors satisfies SC 1.4.11 for graphical objects. Contrast is at least 3:1 (Level AA). Read more

The default relative tolerance for testing values that are far-apart. Read more

A test for equality that uses a relative comparison if the values are far apart.

The inverse of RelativeEq::relative_eq.

The type of the lighten/darken modifier.

Scale the color towards the maximum lightness by factor, a value ranging from 0.0 to 1.0. Read more

Lighten the color by amount, a value ranging from 0.0 to 1.0. Read more

Scale the color towards the minimum lightness by factor, a value ranging from 0.0 to 1.0. Read more

Darken the color by amount, a value ranging from 0.0 to 1.0. Read more

The resulting type after applying the - operator.

Performs the - operation. Read more

The resulting type after applying the - operator.

Performs the - operation. Read more

Performs the -= operation. Read more

Performs the -= operation. Read more

The default ULPs to tolerate when testing values that are far-apart. Read more

A test for equality that uses units in the last place (ULP) if the values are far apart.

The inverse of UlpsEq::ulps_eq.

Formats the value using the given formatter.

The opaque color type, without any transparency. Read more

The color type with transparency applied. Read more

Transforms the color into a transparent color with the provided alpha value. If Self already has a transparency, it is overwritten. Read more

Removes the transparency from the color. If Self::Color has an internal transparency field, that field will be set to A::max_intensity() to make it opaque. Read more

Splits the color into separate color and transparency values. Read more

Transforms the color into a fully opaque color with a transparency field. If Self already has a transparency, it is overwritten. Read more

Transforms the color into a fully transparent color. If Self already has a transparency, it is overwritten. Read more

Auto Trait Implementations

Blanket Implementations

Convert the source color to the destination color using the specified method Read more

Convert the source color to the destination color using the bradford method by default Read more

Convert the source color to the destination color using the specified method Read more

Convert the source color to the destination color using the bradford method by default Read more

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Convert from T with values clamped to the color defined bounds. Read more

Performs the conversion.

Convert into T with values clamped to the color defined bounds Read more

Convert into T. The resulting color might be invalid in its color space Read more

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

recently added

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

Convert from T, returning ok if the color is inside of its defined range, otherwise an OutOfBounds error is returned which contains the unclamped color. Read more

The type returned in the event of a conversion error.

Performs the conversion.

Convert into T, returning ok if the color is inside of its defined range, otherwise an OutOfBounds error is returned which contains the unclamped color. Read more