Struct palette::Xyz [−][src]
#[repr(C)]pub struct Xyz<Wp = D65, T = f32> where
T: Component + Float,
Wp: WhitePoint, { pub x: T, pub y: T, pub z: T, pub white_point: PhantomData<Wp>, }
The CIE 1931 XYZ color space.
XYZ links the perceived colors to their wavelengths and simply makes it possible to describe the way we see colors as numbers. It's often used when converting from one color space to an other, and requires a standard illuminant and a standard observer to be defined.
Conversions and operations on this color space depend on the defined white point
Fields
x: T
X is the scale of what can be seen as a response curve for the cone cells in the human eye. Its range depends on the white point and goes from 0.0 to 0.95047 for the default D65.
y: T
Y is the luminance of the color, where 0.0 is black and 1.0 is white.
z: T
Z is the scale of what can be seen as the blue stimulation. Its range depends on the white point and goes from 0.0 to 1.08883 for the defautl D65.
white_point: PhantomData<Wp>
The white point associated with the color's illuminant and observer. D65 for 2 degree observer is used by default.
Methods
impl<T> Xyz<D65, T> where
T: Component + Float,
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impl<T> Xyz<D65, T> where
T: Component + Float,
impl<Wp, T> Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
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impl<Wp, T> Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
pub fn with_wp(x: T, y: T, z: T) -> Xyz<Wp, T>
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pub fn with_wp(x: T, y: T, z: T) -> Xyz<Wp, T>
CIE XYZ.
pub fn into_components(self) -> (T, T, T)
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pub fn into_components(self) -> (T, T, T)
Convert to a (X, Y, Z)
tuple.
pub fn from_components((x, y, z): (T, T, T)) -> Self
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pub fn from_components((x, y, z): (T, T, T)) -> Self
Convert from a (X, Y, Z)
tuple.
Trait Implementations
impl<S, T> From<Xyz<S::WhitePoint, T>> for Alpha<Hsl<S, T>, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
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impl<S, T> From<Xyz<S::WhitePoint, T>> for Alpha<Hsl<S, T>, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
fn from(color: Xyz<S::WhitePoint, T>) -> Self
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fn from(color: Xyz<S::WhitePoint, T>) -> Self
Performs the conversion.
impl<S, T> From<Xyz<S::WhitePoint, T>> for Hsl<S, T> where
T: Component + Float,
S: RgbSpace,
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impl<S, T> From<Xyz<S::WhitePoint, T>> for Hsl<S, T> where
T: Component + Float,
S: RgbSpace,
fn from(color: Xyz<S::WhitePoint, T>) -> Self
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fn from(color: Xyz<S::WhitePoint, T>) -> Self
Performs the conversion.
impl<S, T> From<Xyz<S::WhitePoint, T>> for Alpha<Hsv<S, T>, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
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impl<S, T> From<Xyz<S::WhitePoint, T>> for Alpha<Hsv<S, T>, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
fn from(color: Xyz<S::WhitePoint, T>) -> Self
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fn from(color: Xyz<S::WhitePoint, T>) -> Self
Performs the conversion.
impl<S, T> From<Xyz<S::WhitePoint, T>> for Hsv<S, T> where
T: Component + Float,
S: RgbSpace,
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impl<S, T> From<Xyz<S::WhitePoint, T>> for Hsv<S, T> where
T: Component + Float,
S: RgbSpace,
fn from(color: Xyz<S::WhitePoint, T>) -> Self
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fn from(color: Xyz<S::WhitePoint, T>) -> Self
Performs the conversion.
impl<S, T> From<Xyz<S::WhitePoint, T>> for Alpha<Hwb<S, T>, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
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impl<S, T> From<Xyz<S::WhitePoint, T>> for Alpha<Hwb<S, T>, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
fn from(color: Xyz<S::WhitePoint, T>) -> Self
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fn from(color: Xyz<S::WhitePoint, T>) -> Self
Performs the conversion.
impl<S, T> From<Xyz<S::WhitePoint, T>> for Hwb<S, T> where
T: Component + Float,
S: RgbSpace,
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impl<S, T> From<Xyz<S::WhitePoint, T>> for Hwb<S, T> where
T: Component + Float,
S: RgbSpace,
fn from(color: Xyz<S::WhitePoint, T>) -> Self
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fn from(color: Xyz<S::WhitePoint, T>) -> Self
Performs the conversion.
impl<Wp, T> From<Xyz<Wp, T>> for Alpha<Lab<Wp, T>, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
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impl<Wp, T> From<Xyz<Wp, T>> for Alpha<Lab<Wp, T>, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
impl<Wp, T> From<Xyz<Wp, T>> for Lab<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
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impl<Wp, T> From<Xyz<Wp, T>> for Lab<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
impl<Wp, T> From<Xyz<Wp, T>> for Alpha<Lch<Wp, T>, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
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impl<Wp, T> From<Xyz<Wp, T>> for Alpha<Lch<Wp, T>, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
impl<Wp, T> From<Xyz<Wp, T>> for Lch<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
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impl<Wp, T> From<Xyz<Wp, T>> for Lch<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
impl<S, T> From<Xyz<S::WhitePoint, T>> for Alpha<Luma<S, T>, T> where
T: Component,
S: LumaStandard,
T: Component + Float,
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impl<S, T> From<Xyz<S::WhitePoint, T>> for Alpha<Luma<S, T>, T> where
T: Component,
S: LumaStandard,
T: Component + Float,
fn from(color: Xyz<S::WhitePoint, T>) -> Self
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fn from(color: Xyz<S::WhitePoint, T>) -> Self
Performs the conversion.
impl<S, T> From<Xyz<S::WhitePoint, T>> for Luma<S, T> where
S: LumaStandard,
T: Component + Float,
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impl<S, T> From<Xyz<S::WhitePoint, T>> for Luma<S, T> where
S: LumaStandard,
T: Component + Float,
fn from(color: Xyz<S::WhitePoint, T>) -> Self
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fn from(color: Xyz<S::WhitePoint, T>) -> Self
Performs the conversion.
impl<S: RgbStandard, T: Component> From<Xyz<<S::Space as RgbSpace>::WhitePoint, T>> for Alpha<Rgb<S, T>, T> where
T: Component + Float,
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impl<S: RgbStandard, T: Component> From<Xyz<<S::Space as RgbSpace>::WhitePoint, T>> for Alpha<Rgb<S, T>, T> where
T: Component + Float,
impl<S, Wp, T> From<Xyz<Wp, T>> for Rgb<S, T> where
S: RgbStandard,
T: Component + Float,
Wp: WhitePoint,
S::Space: RgbSpace<WhitePoint = Wp>,
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impl<S, Wp, T> From<Xyz<Wp, T>> for Rgb<S, T> where
S: RgbStandard,
T: Component + Float,
Wp: WhitePoint,
S::Space: RgbSpace<WhitePoint = Wp>,
impl<Wp, T> FromColor<Wp, T> for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
Wp: WhitePoint,
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impl<Wp, T> FromColor<Wp, T> for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
Wp: WhitePoint,
fn from_xyz(color: Xyz<Wp, T>) -> Self
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fn from_xyz(color: Xyz<Wp, T>) -> Self
Convert from XYZ color space
fn from_rgb<_S: RgbSpace<WhitePoint = Wp>>(color: Rgb<Linear<_S>, T>) -> Self
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fn from_rgb<_S: RgbSpace<WhitePoint = Wp>>(color: Rgb<Linear<_S>, T>) -> Self
Convert from RGB color space
fn from_lab(color: Lab<Wp, T>) -> Self
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fn from_lab(color: Lab<Wp, T>) -> Self
Convert from Lab* color space
fn from_yxy(color: Yxy<Wp, T>) -> Self
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fn from_yxy(color: Yxy<Wp, T>) -> Self
Convert from Yxy color space
fn from_luma(color: Luma<Linear<Wp>, T>) -> Self
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fn from_luma(color: Luma<Linear<Wp>, T>) -> Self
Convert from Luma
fn from_lch(inp: Lch<Wp, T>) -> Self
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fn from_lch(inp: Lch<Wp, T>) -> Self
Convert from LCh° color space
fn from_hsl<S: RgbSpace<WhitePoint = Wp>>(inp: Hsl<S, T>) -> Self
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fn from_hsl<S: RgbSpace<WhitePoint = Wp>>(inp: Hsl<S, T>) -> Self
Convert from HSL color space
fn from_hsv<S: RgbSpace<WhitePoint = Wp>>(inp: Hsv<S, T>) -> Self
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fn from_hsv<S: RgbSpace<WhitePoint = Wp>>(inp: Hsv<S, T>) -> Self
Convert from HSV color space
fn from_hwb<S: RgbSpace<WhitePoint = Wp>>(inp: Hwb<S, T>) -> Self
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fn from_hwb<S: RgbSpace<WhitePoint = Wp>>(inp: Hwb<S, T>) -> Self
Convert from HWB color space
impl<Wp, T, _S> From<Alpha<Rgb<_S, T>, T>> for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
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impl<Wp, T, _S> From<Alpha<Rgb<_S, T>, T>> for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
impl<Wp, T, _S> From<Alpha<Luma<_S, T>, T>> for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: LumaStandard<WhitePoint = Wp>,
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impl<Wp, T, _S> From<Alpha<Luma<_S, T>, T>> for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: LumaStandard<WhitePoint = Wp>,
impl<Wp, T, _S> From<Hsl<_S, T>> for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbSpace<WhitePoint = Wp>,
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impl<Wp, T, _S> From<Hsl<_S, T>> for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbSpace<WhitePoint = Wp>,
impl<Wp, T, _S> From<Alpha<Hsl<_S, T>, T>> for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbSpace<WhitePoint = Wp>,
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impl<Wp, T, _S> From<Alpha<Hsl<_S, T>, T>> for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbSpace<WhitePoint = Wp>,
impl<Wp, T, _S> From<Hsv<_S, T>> for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbSpace<WhitePoint = Wp>,
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impl<Wp, T, _S> From<Hsv<_S, T>> for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbSpace<WhitePoint = Wp>,
impl<Wp, T, _S> From<Alpha<Hsv<_S, T>, T>> for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbSpace<WhitePoint = Wp>,
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impl<Wp, T, _S> From<Alpha<Hsv<_S, T>, T>> for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbSpace<WhitePoint = Wp>,
impl<Wp, T, _S> From<Hwb<_S, T>> for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbSpace<WhitePoint = Wp>,
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impl<Wp, T, _S> From<Hwb<_S, T>> for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbSpace<WhitePoint = Wp>,
impl<Wp, T, _S> From<Alpha<Hwb<_S, T>, T>> for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbSpace<WhitePoint = Wp>,
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impl<Wp, T, _S> From<Alpha<Hwb<_S, T>, T>> for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbSpace<WhitePoint = Wp>,
impl<Wp, T> From<Alpha<Lab<Wp, T>, T>> for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
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impl<Wp, T> From<Alpha<Lab<Wp, T>, T>> for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
impl<Wp, T> From<Lch<Wp, T>> for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
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impl<Wp, T> From<Lch<Wp, T>> for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
impl<Wp, T> From<Alpha<Lch<Wp, T>, T>> for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
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impl<Wp, T> From<Alpha<Lch<Wp, T>, T>> for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
impl<Wp, T> From<Alpha<Xyz<Wp, T>, T>> for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
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impl<Wp, T> From<Alpha<Xyz<Wp, T>, T>> for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
impl<Wp, T> From<Alpha<Yxy<Wp, T>, T>> for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
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impl<Wp, T> From<Alpha<Yxy<Wp, T>, T>> for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
impl<Wp, T, _S> From<Color<_S, T>> for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbSpace<WhitePoint = Wp>,
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impl<Wp, T, _S> From<Color<_S, T>> for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbSpace<WhitePoint = Wp>,
impl<Wp, T, _S> From<Alpha<Color<_S, T>, T>> for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbSpace<WhitePoint = Wp>,
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impl<Wp, T, _S> From<Alpha<Color<_S, T>, T>> for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbSpace<WhitePoint = Wp>,
impl<Wp, T> Pixel<T> for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
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impl<Wp, T> Pixel<T> for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
const CHANNELS: usize
CHANNELS: usize = 3usize
The number of color channels.
fn as_raw<P: RawPixel<T> + ?Sized>(&self) -> &P
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fn as_raw<P: RawPixel<T> + ?Sized>(&self) -> &P
Cast as a reference to raw color components.
fn as_raw_mut<P: RawPixel<T> + ?Sized>(&mut self) -> &mut P
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fn as_raw_mut<P: RawPixel<T> + ?Sized>(&mut self) -> &mut P
Cast as a mutable reference to raw color components.
fn into_raw<P: RawPixelSized<T>>(self) -> P
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fn into_raw<P: RawPixelSized<T>>(self) -> P
Convert from raw color components.
fn from_raw<P: RawPixel<T> + ?Sized>(pixel: &P) -> &Self
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fn from_raw<P: RawPixel<T> + ?Sized>(pixel: &P) -> &Self
Cast from a reference to raw color components.
fn from_raw_mut<P: RawPixel<T> + ?Sized>(pixel: &mut P) -> &mut Self
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fn from_raw_mut<P: RawPixel<T> + ?Sized>(pixel: &mut P) -> &mut Self
Cast from a mutable reference to raw color components.
fn from_raw_slice(slice: &[T]) -> &[Self]
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fn from_raw_slice(slice: &[T]) -> &[Self]
Cast a slice of raw color components to a slice of colors. Read more
fn from_raw_slice_mut(slice: &mut [T]) -> &mut [Self]
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fn from_raw_slice_mut(slice: &mut [T]) -> &mut [Self]
Cast a mutable slice of raw color components to a mutable slice of colors. Read more
fn into_raw_slice(slice: &[Self]) -> &[T]
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fn into_raw_slice(slice: &[Self]) -> &[T]
Cast a slice of colors to a slice of raw color components. Read more
fn into_raw_slice_mut(slice: &mut [Self]) -> &mut [T]
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fn into_raw_slice_mut(slice: &mut [Self]) -> &mut [T]
Cast a mutable slice of colors to a mutable slice of raw color components. Read more
impl<Wp: Debug, T: Debug> Debug for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
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impl<Wp: Debug, T: Debug> Debug for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
fn fmt(&self, f: &mut Formatter) -> Result
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fn fmt(&self, f: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl<Wp: PartialEq, T: PartialEq> PartialEq for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
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impl<Wp: PartialEq, T: PartialEq> PartialEq for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
fn eq(&self, other: &Xyz<Wp, T>) -> bool
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fn eq(&self, other: &Xyz<Wp, T>) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, other: &Xyz<Wp, T>) -> bool
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fn ne(&self, other: &Xyz<Wp, T>) -> bool
This method tests for !=
.
impl<Wp, T> Copy for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
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impl<Wp, T> Copy for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
impl<Wp, T> Clone for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
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impl<Wp, T> Clone for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
fn clone(&self) -> Xyz<Wp, T>
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fn clone(&self) -> Xyz<Wp, T>
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
impl<Wp, T, S> From<Rgb<S, T>> for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
S: RgbStandard,
S::Space: RgbSpace<WhitePoint = Wp>,
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impl<Wp, T, S> From<Rgb<S, T>> for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
S: RgbStandard,
S::Space: RgbSpace<WhitePoint = Wp>,
impl<Wp, T> From<Yxy<Wp, T>> for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
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impl<Wp, T> From<Yxy<Wp, T>> for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
impl<Wp, T> From<Lab<Wp, T>> for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
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impl<Wp, T> From<Lab<Wp, T>> for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
impl<Wp, T, S> From<Luma<S, T>> for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
S: LumaStandard<WhitePoint = Wp>,
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impl<Wp, T, S> From<Luma<S, T>> for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
S: LumaStandard<WhitePoint = Wp>,
impl<Wp: WhitePoint, T: Component + Float> From<(T, T, T)> for Xyz<Wp, T>
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impl<Wp: WhitePoint, T: Component + Float> From<(T, T, T)> for Xyz<Wp, T>
impl<Wp: WhitePoint, T: Component + Float> Into<(T, T, T)> for Xyz<Wp, T>
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impl<Wp: WhitePoint, T: Component + Float> Into<(T, T, T)> for Xyz<Wp, T>
impl<Wp, T> Limited for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
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impl<Wp, T> Limited for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
fn is_valid(&self) -> bool
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fn is_valid(&self) -> bool
Check if the color's components are within the expected ranges.
fn clamp(&self) -> Xyz<Wp, T>
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fn clamp(&self) -> Xyz<Wp, T>
Return a new color where the components has been clamped to the nearest valid values. Read more
fn clamp_self(&mut self)
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fn clamp_self(&mut self)
Clamp the color's components to the nearest valid values.
impl<Wp, T> Mix for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
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impl<Wp, T> Mix for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
type Scalar = T
The type of the mixing factor.
fn mix(&self, other: &Xyz<Wp, T>, factor: T) -> Xyz<Wp, T>
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fn mix(&self, other: &Xyz<Wp, T>, factor: T) -> Xyz<Wp, T>
Mix the color with an other color, by factor
. Read more
impl<Wp, T> Shade for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
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impl<Wp, T> Shade for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
type Scalar = T
The type of the lighten/darken amount.
fn lighten(&self, amount: T) -> Xyz<Wp, T>
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fn lighten(&self, amount: T) -> Xyz<Wp, T>
Lighten the color by amount
.
fn darken(&self, amount: Self::Scalar) -> Self
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fn darken(&self, amount: Self::Scalar) -> Self
Darken the color by amount
.
impl<Wp, T> ComponentWise for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
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impl<Wp, T> ComponentWise for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
type Scalar = T
The scalar type for color components.
fn component_wise<F: FnMut(T, T) -> T>(
&self,
other: &Xyz<Wp, T>,
f: F
) -> Xyz<Wp, T>
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fn component_wise<F: FnMut(T, T) -> T>(
&self,
other: &Xyz<Wp, T>,
f: F
) -> Xyz<Wp, T>
Perform a binary operation on this and an other color.
fn component_wise_self<F: FnMut(T) -> T>(&self, f: F) -> Xyz<Wp, T>
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fn component_wise_self<F: FnMut(T) -> T>(&self, f: F) -> Xyz<Wp, T>
Perform a unary operation on this color.
impl<Wp, T> Default for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
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impl<Wp, T> Default for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
impl<Wp, T> Add<Xyz<Wp, T>> for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
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impl<Wp, T> Add<Xyz<Wp, T>> for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
type Output = Xyz<Wp, T>
The resulting type after applying the +
operator.
fn add(self, other: Xyz<Wp, T>) -> Xyz<Wp, T>
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fn add(self, other: Xyz<Wp, T>) -> Xyz<Wp, T>
Performs the +
operation.
impl<Wp, T> Add<T> for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
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impl<Wp, T> Add<T> for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
type Output = Xyz<Wp, T>
The resulting type after applying the +
operator.
fn add(self, c: T) -> Xyz<Wp, T>
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fn add(self, c: T) -> Xyz<Wp, T>
Performs the +
operation.
impl<Wp, T> Sub<Xyz<Wp, T>> for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
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impl<Wp, T> Sub<Xyz<Wp, T>> for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
type Output = Xyz<Wp, T>
The resulting type after applying the -
operator.
fn sub(self, other: Xyz<Wp, T>) -> Xyz<Wp, T>
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fn sub(self, other: Xyz<Wp, T>) -> Xyz<Wp, T>
Performs the -
operation.
impl<Wp, T> Sub<T> for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
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impl<Wp, T> Sub<T> for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
type Output = Xyz<Wp, T>
The resulting type after applying the -
operator.
fn sub(self, c: T) -> Xyz<Wp, T>
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fn sub(self, c: T) -> Xyz<Wp, T>
Performs the -
operation.
impl<Wp, T> Mul<Xyz<Wp, T>> for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
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impl<Wp, T> Mul<Xyz<Wp, T>> for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
type Output = Xyz<Wp, T>
The resulting type after applying the *
operator.
fn mul(self, other: Xyz<Wp, T>) -> Xyz<Wp, T>
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fn mul(self, other: Xyz<Wp, T>) -> Xyz<Wp, T>
Performs the *
operation.
impl<Wp, T> Mul<T> for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
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impl<Wp, T> Mul<T> for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
type Output = Xyz<Wp, T>
The resulting type after applying the *
operator.
fn mul(self, c: T) -> Xyz<Wp, T>
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fn mul(self, c: T) -> Xyz<Wp, T>
Performs the *
operation.
impl<Wp, T> Div<Xyz<Wp, T>> for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
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impl<Wp, T> Div<Xyz<Wp, T>> for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
type Output = Xyz<Wp, T>
The resulting type after applying the /
operator.
fn div(self, other: Xyz<Wp, T>) -> Xyz<Wp, T>
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fn div(self, other: Xyz<Wp, T>) -> Xyz<Wp, T>
Performs the /
operation.
impl<Wp, T> Div<T> for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
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impl<Wp, T> Div<T> for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
type Output = Xyz<Wp, T>
The resulting type after applying the /
operator.
fn div(self, c: T) -> Xyz<Wp, T>
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fn div(self, c: T) -> Xyz<Wp, T>
Performs the /
operation.
impl<Wp, T, P: ?Sized> AsRef<P> for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
P: RawPixel<T>,
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impl<Wp, T, P: ?Sized> AsRef<P> for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
P: RawPixel<T>,
impl<Wp, T, P: ?Sized> AsMut<P> for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
P: RawPixel<T>,
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impl<Wp, T, P: ?Sized> AsMut<P> for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
P: RawPixel<T>,
impl<Wp, T> From<Xyz<Wp, T>> for Alpha<Yxy<Wp, T>, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
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impl<Wp, T> From<Xyz<Wp, T>> for Alpha<Yxy<Wp, T>, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
impl<Wp, T> From<Xyz<Wp, T>> for Yxy<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
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impl<Wp, T> From<Xyz<Wp, T>> for Yxy<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
impl<Wp, T> IntoColor<Wp, T> for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
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impl<Wp, T> IntoColor<Wp, T> for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
fn into_xyz(self) -> Xyz<Wp, T>
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fn into_xyz(self) -> Xyz<Wp, T>
Convert into XYZ space
fn into_yxy(self) -> Yxy<Wp, T>
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fn into_yxy(self) -> Yxy<Wp, T>
Convert into Yxy color space
fn into_lab(self) -> Lab<Wp, T>
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fn into_lab(self) -> Lab<Wp, T>
Convert into Lab* color space
fn into_lch(self) -> Lch<Wp, T>
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fn into_lch(self) -> Lch<Wp, T>
Convert into LCh° color space
fn into_rgb<S: RgbSpace<WhitePoint = Wp>>(self) -> Rgb<Linear<S>, T>
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fn into_rgb<S: RgbSpace<WhitePoint = Wp>>(self) -> Rgb<Linear<S>, T>
Convert into RGB color space.
fn into_hsl<S: RgbSpace<WhitePoint = Wp>>(self) -> Hsl<S, T>
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fn into_hsl<S: RgbSpace<WhitePoint = Wp>>(self) -> Hsl<S, T>
Convert into HSL color space
fn into_hsv<S: RgbSpace<WhitePoint = Wp>>(self) -> Hsv<S, T>
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fn into_hsv<S: RgbSpace<WhitePoint = Wp>>(self) -> Hsv<S, T>
Convert into HSV color space
fn into_luma(self) -> Luma<Linear<Wp>, T>
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fn into_luma(self) -> Luma<Linear<Wp>, T>
Convert into Luma
fn into_hwb<S: RgbSpace<WhitePoint = Wp>>(self) -> Hwb<S, T>
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fn into_hwb<S: RgbSpace<WhitePoint = Wp>>(self) -> Hwb<S, T>
Convert into HWB color space
impl<Wp, T> ApproxEq for Xyz<Wp, T> where
T: Component + Float + ApproxEq,
T::Epsilon: Copy + Float,
Wp: WhitePoint,
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impl<Wp, T> ApproxEq for Xyz<Wp, T> where
T: Component + Float + ApproxEq,
T::Epsilon: Copy + Float,
Wp: WhitePoint,
type Epsilon = <T as ApproxEq>::Epsilon
Used for specifying relative comparisons.
fn default_epsilon() -> Self::Epsilon
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fn default_epsilon() -> Self::Epsilon
The default tolerance to use when testing values that are close together. Read more
fn default_max_relative() -> Self::Epsilon
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fn default_max_relative() -> Self::Epsilon
The default relative tolerance for testing values that are far-apart. Read more
fn default_max_ulps() -> u32
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fn default_max_ulps() -> u32
The default ULPs to tolerate when testing values that are far-apart. Read more
fn relative_eq(
&self,
other: &Self,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon
) -> bool
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fn relative_eq(
&self,
other: &Self,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon
) -> bool
A test for equality that uses a relative comparison if the values are far apart.
fn ulps_eq(&self, other: &Self, epsilon: Self::Epsilon, max_ulps: u32) -> bool
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fn ulps_eq(&self, other: &Self, epsilon: Self::Epsilon, max_ulps: u32) -> bool
A test for equality that uses units in the last place (ULP) if the values are far apart.
fn relative_ne(
&self,
other: &Self,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon
) -> bool
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fn relative_ne(
&self,
other: &Self,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon
) -> bool
The inverse of ApproxEq::relative_eq
.
fn ulps_ne(&self, other: &Self, epsilon: Self::Epsilon, max_ulps: u32) -> bool
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fn ulps_ne(&self, other: &Self, epsilon: Self::Epsilon, max_ulps: u32) -> bool
The inverse of ApproxEq::ulps_eq
.
impl<S, T> From<Xyz<S::WhitePoint, T>> for Color<S, T> where
T: Float + Component,
S: RgbSpace,
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impl<S, T> From<Xyz<S::WhitePoint, T>> for Color<S, T> where
T: Float + Component,
S: RgbSpace,
fn from(color: Xyz<S::WhitePoint, T>) -> Color<S, T>
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fn from(color: Xyz<S::WhitePoint, T>) -> Color<S, T>
Performs the conversion.