Struct palette::blend::PreAlpha [] [src]

pub struct PreAlpha<C, T: Float> {
    pub color: C,
    pub alpha: T,
}

Premultiplied alpha wrapper.

Premultiplied colors are commonly used in composition algorithms to simplify the calculations. It may also be preferred when interpolating between colors, which is one of the reasons why it's offered as a separate type. The other reason is to make it easier to avoid unnecessary computations in composition chains.

use palette::{Blend, Rgb, Rgba};
use palette::blend::PreAlpha;

let a = PreAlpha::from(Rgba::new(0.4, 0.5, 0.5, 0.3));
let b = PreAlpha::from(Rgba::new(0.3, 0.8, 0.4, 0.4));
let c = PreAlpha::from(Rgba::new(0.7, 0.1, 0.8, 0.8));

let res = Rgb::from_premultiplied(a.screen(b).overlay(c));

Note that converting to and from premultiplied alpha will cause the alpha component to be clamped to [0.0, 1.0].

Fields

color: C

The premultiplied color components (original.color * original.alpha).

alpha: T

The transparency component. 0.0 is fully transparent and 1.0 is fully opaque.

Trait Implementations

impl<C: Debug, T: Debug + Float> Debug for PreAlpha<C, T>
[src]

fn fmt(&self, __arg_0: &mut Formatter) -> Result

Formats the value using the given formatter.

impl<C: PartialEq, T: PartialEq + Float> PartialEq for PreAlpha<C, T>
[src]

fn eq(&self, __arg_0: &PreAlpha<C, T>) -> bool

This method tests for self and other values to be equal, and is used by ==. Read more

fn ne(&self, __arg_0: &PreAlpha<C, T>) -> bool

This method tests for !=.

impl<C: Copy, T: Copy + Float> Copy for PreAlpha<C, T>
[src]

impl<C: Clone, T: Clone + Float> Clone for PreAlpha<C, T>
[src]

fn clone(&self) -> PreAlpha<C, T>

Returns a copy of the value. Read more

fn clone_from(&mut self, source: &Self)
1.0.0

Performs copy-assignment from source. Read more

impl<C, T> From<Alpha<C, T>> for PreAlpha<C, T> where C: ComponentWise<Scalar=T>, T: Float
[src]

fn from(color: Alpha<C, T>) -> PreAlpha<C, T>

Performs the conversion.

impl<C, T> Blend for PreAlpha<C, T> where C: Blend<Color=C> + ComponentWise<Scalar=T>, T: Float
[src]

type Color = C

The core color type. Typically Self for color types without alpha.

fn into_premultiplied(self) -> PreAlpha<C, T>

Convert the color to premultiplied alpha.

fn from_premultiplied(color: PreAlpha<C, T>) -> PreAlpha<C, T>

Convert the color from premultiplied alpha.

fn blend<F>(self, destination: Self, blend_function: F) -> Self where F: BlendFunction<Self::Color>

Blend self, as the source color, with destination, using blend_function. Anything that implements BlendFunction is acceptable, including functions and closures. Read more

fn over(self, other: Self) -> Self

Place self over other. This is the good old common alpha composition equation. Read more

fn inside(self, other: Self) -> Self

Results in the parts of self that overlaps the visible parts of other. Read more

fn outside(self, other: Self) -> Self

Results in the parts of self that lies outside the visible parts of other. Read more

fn atop(self, other: Self) -> Self

Place self over only the visible parts of other.

fn xor(self, other: Self) -> Self

Results in either self or other, where they do not overlap.

fn plus(self, other: Self) -> Self

Add self and other. This uses the alpha component to regulate the effect, so it's not just plain component wise addition. Read more

fn multiply(self, other: Self) -> Self

Multiply self with other. This uses the alpha component to regulate the effect, so it's not just plain component wise multiplication. Read more

fn screen(self, other: Self) -> Self

Make a color which is at least as light as self or other.

fn overlay(self, other: Self) -> Self

Multiply self or other if other is dark, or screen them if other is light. This results in an S curve. Read more

fn darken(self, other: Self) -> Self

Return the darkest parts of self and other.

fn lighten(self, other: Self) -> Self

Return the lightest parts of self and other.

fn dodge(self, other: Self) -> Self

Lighten other to reflect self. Results in other if self is black. Read more

fn burn(self, other: Self) -> Self

Darken other to reflect self. Results in other if self is white. Read more

fn hard_light(self, other: Self) -> Self

Multiply self or other if other is dark, or screen them if self is light. This is similar to overlay, but depends on self instead of other. Read more

fn soft_light(self, other: Self) -> Self

Lighten other if self is light, or darken other as if it's burned if self is dark. The effect is increased if the components of self is further from 0.5. Read more

fn difference(self, other: Self) -> Self

Return the absolute difference between self and other. It's basically abs(self - other), but regulated by the alpha component. Read more

fn exclusion(self, other: Self) -> Self

Similar to difference, but appears to result in a lower contrast. other is inverted if self is white, and preserved if self is black. Read more

impl<C: Mix> Mix for PreAlpha<C, C::Scalar>
[src]

type Scalar = C::Scalar

The type of the mixing factor.

fn mix(&self, other: &PreAlpha<C, C::Scalar>, factor: C::Scalar) -> PreAlpha<C, C::Scalar>

Mix the color with an other color, by factor. Read more

impl<C: ComponentWise<Scalar=T>, T: Float> ComponentWise for PreAlpha<C, T>
[src]

type Scalar = T

The scalar type for color components.

fn component_wise<F: FnMut(T, T) -> T>(&self, other: &PreAlpha<C, T>, f: F) -> PreAlpha<C, T>

Perform a binary operation on this and an other color.

fn component_wise_self<F: FnMut(T) -> T>(&self, f: F) -> PreAlpha<C, T>

Perform a unary operation on this color.

impl<C, T> ApproxEq for PreAlpha<C, T> where C: ApproxEq<Epsilon=T::Epsilon>, T: ApproxEq + Float, T::Epsilon: Copy
[src]

type Epsilon = T::Epsilon

Used for specifying relative comparisons.

fn default_epsilon() -> Self::Epsilon

The default tolerance to use when testing values that are close together. Read more

fn default_max_relative() -> Self::Epsilon

The default relative tolerance for testing values that are far-apart. Read more

fn default_max_ulps() -> u32

The default ULPs to tolerate when testing values that are far-apart. Read more

fn relative_eq(&self, other: &PreAlpha<C, T>, epsilon: Self::Epsilon, max_relative: Self::Epsilon) -> bool

A test for equality that uses a relative comparison if the values are far apart.

fn ulps_eq(&self, other: &PreAlpha<C, T>, epsilon: Self::Epsilon, max_ulps: u32) -> bool

A test for equality that uses units in the last place (ULP) if the values are far apart.

fn relative_ne(&self, other: &Self, epsilon: Self::Epsilon, max_relative: Self::Epsilon) -> bool

The inverse of ApproxEq::relative_eq.

fn ulps_ne(&self, other: &Self, epsilon: Self::Epsilon, max_ulps: u32) -> bool

The inverse of ApproxEq::ulps_eq.

impl<C: Add, T: Float> Add for PreAlpha<C, T>
[src]

type Output = PreAlpha<C::Output, T>

The resulting type after applying the + operator

fn add(self, other: PreAlpha<C, T>) -> PreAlpha<C::Output, T>

The method for the + operator

impl<T: Float, C: Add<T>> Add<T> for PreAlpha<C, T>
[src]

type Output = PreAlpha<C::Output, T>

The resulting type after applying the + operator

fn add(self, c: T) -> PreAlpha<C::Output, T>

The method for the + operator

impl<C: Sub, T: Float> Sub for PreAlpha<C, T>
[src]

type Output = PreAlpha<C::Output, T>

The resulting type after applying the - operator

fn sub(self, other: PreAlpha<C, T>) -> PreAlpha<C::Output, T>

The method for the - operator

impl<T: Float, C: Sub<T>> Sub<T> for PreAlpha<C, T>
[src]

type Output = PreAlpha<C::Output, T>

The resulting type after applying the - operator

fn sub(self, c: T) -> PreAlpha<C::Output, T>

The method for the - operator

impl<C: Mul, T: Float> Mul for PreAlpha<C, T>
[src]

type Output = PreAlpha<C::Output, T>

The resulting type after applying the * operator

fn mul(self, other: PreAlpha<C, T>) -> PreAlpha<C::Output, T>

The method for the * operator

impl<T: Float, C: Mul<T>> Mul<T> for PreAlpha<C, T>
[src]

type Output = PreAlpha<C::Output, T>

The resulting type after applying the * operator

fn mul(self, c: T) -> PreAlpha<C::Output, T>

The method for the * operator

impl<C: Div, T: Float> Div for PreAlpha<C, T>
[src]

type Output = PreAlpha<C::Output, T>

The resulting type after applying the / operator

fn div(self, other: PreAlpha<C, T>) -> PreAlpha<C::Output, T>

The method for the / operator

impl<T: Float, C: Div<T>> Div<T> for PreAlpha<C, T>
[src]

type Output = PreAlpha<C::Output, T>

The resulting type after applying the / operator

fn div(self, c: T) -> PreAlpha<C::Output, T>

The method for the / operator

impl<C, T: Float> Deref for PreAlpha<C, T>
[src]

type Target = C

The resulting type after dereferencing

fn deref(&self) -> &C

The method called to dereference a value

impl<C, T: Float> DerefMut for PreAlpha<C, T>
[src]

fn deref_mut(&mut self) -> &mut C

The method called to mutably dereference a value