[][src]Trait paddle::Render

pub trait Render {
    pub fn render(&self, mesh: &mut GpuMesh, transform: Transform, z: i16);
}

Some object that can be rendered to a GpuMesh with only the position as parameter

Required methods

pub fn render(&self, mesh: &mut GpuMesh, transform: Transform, z: i16)[src]

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Implementors

impl Render for AbstractMesh[src]

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