[][src]Struct paddle::Transform

pub struct Transform(_);

A 2D transformation represented by a matrix

Transforms can be composed together through matrix multiplication, and are applied to Vectors through multiplication, meaning the notation used is the '*' operator. A property of matrix multiplication is that for some matrices A, B, C and vector V is

Transform = A * B * C
Transform * V = A * (B * (C * V))

This property allows encoding multiple transformations in a single matrix. A transformation that involves rotating a shape 30 degrees and then moving it six units up could be written as

use paddle::quicksilver_compat::{Transform, Vector};
let transform = Transform::rotate(30) * Transform::translate(Vector::new(0, -6));

and then applied to a Vector

transform * Vector::new(5, 5)

Implementations

impl Transform[src]

pub const IDENTITY: Transform[src]

The identity transformation

pub const fn from_array(array: [[f32; 3]; 3]) -> Transform[src]

Create a Transform from an arbitrary matrix in a column-major matrix

pub fn rotate<T: Scalar>(angle: T) -> Transform[src]

Create a rotation transformation

pub fn translate(vec: impl Into<Vector>) -> Transform[src]

Create a translation transformation

pub fn scale(vec: impl Into<Vector>) -> Transform[src]

Create a scale transformation

pub fn as_slice(&self) -> &[f32][src]

pub fn row_major(&self) -> Vec<f32>[src]

#[must_use]pub fn inverse(&self) -> Transform[src]

Find the inverse of a Transform

A transform's inverse will cancel it out when multplied with it, as seen below:

let transform = Transform::translate(Vector::new(4, 5));
let inverse = transform.inverse();
let vector = Vector::new(10, 10);
assert_eq!(vector, transform * inverse * vector);
assert_eq!(vector, inverse * transform * vector);

Trait Implementations

impl Clone for Transform[src]

impl Copy for Transform[src]

impl Debug for Transform[src]

impl Default for Transform[src]

impl<'de> Deserialize<'de> for Transform[src]

impl Display for Transform[src]

impl Eq for Transform[src]

impl Mul<Rectangle> for Transform[src]

type Output = Rectangle

The resulting type after applying the * operator.

impl<T: Scalar> Mul<T> for Transform[src]

Scale all of the internal values of the Transform matrix

Note this will NOT scale vectors multiplied by this transform, and generally you shouldn't need to use this.

type Output = Transform

The resulting type after applying the * operator.

impl Mul<Transform> for Transform[src]

Concat two transforms A and B such that A * B * v = A * (B * v)

type Output = Transform

The resulting type after applying the * operator.

impl Mul<Transform> for Vector[src]

type Output = Vector

The resulting type after applying the * operator.

impl Mul<Transform> for Rectangle[src]

Apply Transform to all points of a Rectangle

type Output = Rectangle

The resulting type after applying the * operator.

impl Mul<Vector> for Transform[src]

Transform a vector

type Output = Vector

The resulting type after applying the * operator.

impl PartialEq<Transform> for Transform[src]

impl Serialize for Transform[src]

Auto Trait Implementations

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impl<T> Activity for T where
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impl<T> Any for T where
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    T: ?Sized
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impl<T> DeserializeOwned for T where
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type Owned = T

The resulting type after obtaining ownership.

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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
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type Error = <U as TryFrom<T>>::Error

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