Structs§
- Seed
Table - Per-bump table allocated on the heap. Large fields are boxed slices.
- Solution
- Solver
Memory - All bumps for one pubkey (heap allocated).
Constants§
Functions§
- build_
memory - Build all 256 bump tables on the heap.
- build_
one_ bump - Build one bump table on the heap. No large stack locals.
- deserialize
- serialize
- solve
- Solve by first building the precompute for this pubkey, then searching.
- solve_
one_ bump - Solve for one bump using its table by scanning per-group candidates and trying combinations.
- solve_
with_ memory - Solve using a precomputed all-bumps table.
- unpack
- Reconstruct data using H(pubkey, bump, seed, nonce).
- verify
- Check reconstruction and difficulty.