Expand description
Rectangle packing algorithm
Structs
Configuration for a texture packer.
Defines a rectangle in pixels with the origin at the top-left of the texture atlas.
Derived from the lightmap packer
but uses a vector instead a tree, sourced from rectpack2D
Same implementation used by egui.
Constants
Traits
Functions
Sorts the input data using the heuristics defined in RECT_SORT_FUNCTIONS to find the best possible packing,
the results might end up been inside multiple atlases.