Expand description
Rectangle packing algorithm
Structs
- Configuration for a texture packer.
- Defines a rectangle in pixels with the origin at the top-left of the texture atlas.
Rect
that could be flipped sideway (rotated by 90 degrees clockwise)- Derived from the lightmap packer but uses a vector instead a tree, sourced from
rectpack2D
- Same implementation used by
egui
.
Constants
Traits
Functions
- Sorts the input data using the heuristics defined in
RECT_SORT_FUNCTIONS
to find the best possible packing, the results might end up been inside multiple atlases.