Expand description
Rectangle packing algorithm
Structs§
- Packer
Config - Configuration for a texture packer.
- Rect
- Defines a rectangle in pixels with the origin at the top-left of the texture atlas.
- Rect
Input - Rect
Output - Rectf
Rectthat could be flipped sideway (rotated by 90 degrees clockwise)- Size
- Skyline
Packer - Split
Packer - Derived from the lightmap packer
but uses a vector instead a tree, sourced from
rectpack2D - Strip
Packer - Same implementation used by
egui.
Constants§
Traits§
Functions§
- pack
- Sorts the input data using the heuristics defined in
RECT_SORT_FUNCTIONSto find the best possible packing, the results might end up been inside multiple atlases.