pub static normalMaterial: NormalMaterialInternalTypeExpand description
Normal material for geometry is a material that is not affected by light. It is not reflective and is a placeholder material often used for debugging. Surfaces facing the X-axis, become red, those facing the Y-axis, become green and those facing the Z-axis, become blue. You can view all possible materials in this example.
Examples
function setup() {
createCanvas(100, 100, WEBGL);
}
function draw() {
background(200);
normalMaterial();
sphere(40);
}