pub static createCamera: CreateCameraInternalTypeExpand description
Creates a new p5.Camera object and tells the renderer to use that camera. Returns the p5.Camera object.
Examples
// Creates a camera object and animates it around a box.
let camera;
function setup() {
createCanvas(100, 100, WEBGL);
background(0);
camera = createCamera();
setCamera(camera);
}
function draw() {
camera.lookAt(0, 0, 0);
camera.setPosition(sin(frameCount / 60) * 200, 0, 100);
box(20);
}