[−][src]Static p5_sys::global::shininess
pub static shininess: ShininessInternalType
Sets the amount of gloss in the surface of shapes. Used in combination with specularMaterial() in setting the material properties of shapes. The default and minimum value is 1.
Examples
function setup() { createCanvas(100, 100, WEBGL); } function draw() { background(0); noStroke(); let locX = mouseX - width / 2; let locY = mouseY - height / 2; ambientLight(60, 60, 60); pointLight(255, 255, 255, locX, locY, 50); specularMaterial(250); translate(-25, 0, 0); shininess(1); sphere(20); translate(50, 0, 0); shininess(20); sphere(20); }
Parameters
shine
Degree of Shininess.
Defaults to 1.