[−][src]Module oxygengine::prelude
Modules
asset | |
changeset | Provides a changeset that can be collected from an iterator. |
database | |
engines | |
error | Specs errors |
fs | |
join | Joining of components for iteration over entities with specific components. |
protocol | |
protocols | |
set | |
shred | Shared resource dispatcher |
storage | Component storage types, implementations for component joins, etc. |
system | |
world | Entities, resources, components, and general world management. |
Structs
App | |
AppBuilder | |
AppLifeCycle | |
AppRunner | |
Asset | |
AssetsDatabase | |
AssetsSystem | |
BinaryAsset | |
BinaryAssetProtocol | |
BitSet | A |
ChangeSet | Change set that can be collected from an iterator, and joined on for easy application to components. |
DefaultLogger | |
DispatcherBuilder | Builder for the |
Entity |
|
EntityBuilder | The entity builder, allowing to build an entity together with its components. |
FetchProcess | |
FsFetchEngine | |
Grid2d | |
Grid2dNeighborSample | |
HierarchyChangeRes | |
ID | Universal Identifier (uuidv4). |
MapFetchEngine | |
Name | |
NoiseMapGenerator | |
NonPersistent | |
Parent | |
ReaderId | A reader ID which represents a subscription to the events pushed to the
|
SetAssetProtocol | |
StandardAppTimer | |
SyncAppRunner | |
Tag | |
VecStorage | Vector storage. Uses a simple |
Enums
AssetVariant | |
FetchCancelReason | |
FetchStatus | |
Grid2dError | |
LoadStatus | |
Log | |
StateChange |
Traits
Accessor | A trait for accessing read/write multiple resources from a system. This can be used to create dynamic systems that don't specify what they fetch at compile-time. |
AppTimer | |
BackendAppRunner | |
FetchEngine | |
FetchProcessReader | |
Join | The purpose of the |
Logger | |
State | |
Tracked |
|
Functions
bundle_installer | |
hierarchy_find | |
logger_log | |
logger_setup |
Type Definitions
FetchProcessID | |
HierarchyRes | |
Meta | |
ReadExpect | Allows to fetch a resource in a system immutably.
This will panic if the resource does not exist.
Usage of |
ReadStorage | A storage with read access. |
StateToken |