[−][src]Struct oxygengine::core::prefab::PrefabManager
Implementations
impl PrefabManager
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pub fn register_component_factory<T>(&mut self, name: &str) where
T: PrefabComponent,
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T: PrefabComponent,
pub fn register_component_factory_proxy<T, P>(&mut self, name: &str) where
P: Prefab,
T: PrefabProxy<P> + Component + Send + Sync,
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P: Prefab,
T: PrefabProxy<P> + Component + Send + Sync,
pub fn unregister_component_factory(&mut self, name: &str)
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pub fn register_scene_template(
&mut self,
prefab: PrefabScene
) -> Result<(), PrefabError>
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&mut self,
prefab: PrefabScene
) -> Result<(), PrefabError>
pub fn unregister_scene_template(&mut self, name: &str)
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pub fn find_template(&self, name: &str) -> Option<&PrefabScene>
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pub fn instantiate_world(
&mut self,
name: &str,
world: &World
) -> Result<Vec<Entity>, PrefabError>
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&mut self,
name: &str,
world: &World
) -> Result<Vec<Entity>, PrefabError>
pub fn instantiate_direct(
&mut self,
name: &str,
entities: &EntitiesRes,
lazy_update: &LazyUpdate,
state_token: ID<()>
) -> Result<Vec<Entity>, PrefabError>
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&mut self,
name: &str,
entities: &EntitiesRes,
lazy_update: &LazyUpdate,
state_token: ID<()>
) -> Result<Vec<Entity>, PrefabError>
pub fn instantiate_system_data(
&mut self,
name: &str,
&(Read<'s, EntitiesRes, DefaultProvider>, Read<'s, LazyUpdate, DefaultProvider>, Read<'s, AppLifeCycle, PanicHandler>)
) -> Result<Vec<Entity>, PrefabError>
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&mut self,
name: &str,
&(Read<'s, EntitiesRes, DefaultProvider>, Read<'s, LazyUpdate, DefaultProvider>, Read<'s, AppLifeCycle, PanicHandler>)
) -> Result<Vec<Entity>, PrefabError>
pub fn load_scene_from_prefab_world(
&mut self,
prefab: &PrefabScene,
world: &World
) -> Result<Vec<Entity>, PrefabError>
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&mut self,
prefab: &PrefabScene,
world: &World
) -> Result<Vec<Entity>, PrefabError>
pub fn load_scene_from_prefab_direct(
&mut self,
prefab: &PrefabScene,
entities: &EntitiesRes,
lazy_update: &LazyUpdate,
state_token: ID<()>
) -> Result<Vec<Entity>, PrefabError>
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&mut self,
prefab: &PrefabScene,
entities: &EntitiesRes,
lazy_update: &LazyUpdate,
state_token: ID<()>
) -> Result<Vec<Entity>, PrefabError>
pub fn load_scene_from_prefab_system_data(
&mut self,
prefab: &PrefabScene,
&(Read<'s, EntitiesRes, DefaultProvider>, Read<'s, LazyUpdate, DefaultProvider>, Read<'s, AppLifeCycle, PanicHandler>)
) -> Result<Vec<Entity>, PrefabError>
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&mut self,
prefab: &PrefabScene,
&(Read<'s, EntitiesRes, DefaultProvider>, Read<'s, LazyUpdate, DefaultProvider>, Read<'s, AppLifeCycle, PanicHandler>)
) -> Result<Vec<Entity>, PrefabError>
Trait Implementations
impl Default for PrefabManager
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fn default() -> PrefabManager
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Auto Trait Implementations
impl RefUnwindSafe for PrefabManager
impl Send for PrefabManager
impl Sync for PrefabManager
impl Unpin for PrefabManager
impl UnwindSafe for PrefabManager
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Any for T where
T: Any,
T: Any,
fn get_type_id(&self) -> TypeId
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Event for T where
T: Send + Sync + 'static,
T: Send + Sync + 'static,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> Resource for T where
T: Any,
T: Any,
impl<T> TryDefault for T where
T: Default,
T: Default,
fn try_default() -> Result<T, String>
fn unwrap_default() -> Self
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,