Struct oxygengine_visual_novel::story::StoryDebugState
source · pub struct StoryDebugState {
pub current_chapter: Option<(String, Action)>,
pub active_scene: Option<String>,
pub active_dialogue: Option<Dialogue>,
pub in_progress: bool,
pub characters_in_progress: bool,
pub scenes_in_progress: bool,
pub active_scene_in_progress: bool,
pub active_dialogue_in_progress: bool,
pub is_waiting_for_dialogue_option_selection: bool,
pub dialogue_action_selected: Option<DialogueAction>,
pub wait: Scalar,
pub is_complete: bool,
}
Fields§
§current_chapter: Option<(String, Action)>
§active_scene: Option<String>
§active_dialogue: Option<Dialogue>
§in_progress: bool
§characters_in_progress: bool
§scenes_in_progress: bool
§active_scene_in_progress: bool
§active_dialogue_in_progress: bool
§is_waiting_for_dialogue_option_selection: bool
§dialogue_action_selected: Option<DialogueAction>
§wait: Scalar
§is_complete: bool
Trait Implementations§
source§impl Clone for StoryDebugState
impl Clone for StoryDebugState
source§fn clone(&self) -> StoryDebugState
fn clone(&self) -> StoryDebugState
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreAuto Trait Implementations§
impl RefUnwindSafe for StoryDebugState
impl Send for StoryDebugState
impl Sync for StoryDebugState
impl Unpin for StoryDebugState
impl UnwindSafe for StoryDebugState
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more