[][src]Struct oxygengine_visual_novel::story::Story

pub struct Story { /* fields omitted */ }

Implementations

impl Story[src]

pub fn initialize(&mut self)[src]

pub fn register_scene(&mut self, scene: Scene)[src]

pub fn unregister_scene(&mut self, name: &str) -> Option<Scene>[src]

pub fn register_background(&mut self, background: Background)[src]

pub fn unregister_background(&mut self, name: &str) -> Option<Background>[src]

pub fn register_character(&mut self, character: Character)[src]

pub fn unregister_character(&mut self, name: &str) -> Option<Character>[src]

pub fn register_chapter(&mut self, chapter: Chapter)[src]

pub fn unregister_chapter(&mut self, name: &str) -> Option<Chapter>[src]

pub fn backgrounds(&self) -> impl Iterator<Item = (&str, &Background)>[src]

pub fn background(&self, name: &str) -> Option<&Background>[src]

pub fn scenes(&self) -> impl Iterator<Item = (&str, &Scene)>[src]

pub fn scene(&self, name: &str) -> Option<&Scene>[src]

pub fn characters(&self) -> impl Iterator<Item = (&str, &Character)>[src]

pub fn character(&self, name: &str) -> Option<&Character>[src]

pub fn character_mut(&mut self, name: &str) -> Option<&mut Character>[src]

pub fn chapter(&self, name: &str) -> Option<&Chapter>[src]

pub fn active_scene(&self) -> &ActiveScene[src]

pub fn active_dialogue(&self) -> &ActiveDialogue[src]

pub fn current_chapter(&self) -> Option<(&str, usize)>[src]

pub fn is_paused(&self) -> bool[src]

pub fn set_paused(&mut self, value: bool)[src]

pub fn is_waiting_for_dialogue_option_selection(&self) -> bool[src]

pub fn select_dialogue_option(&mut self, index: usize) -> Result<(), StoryError>[src]

pub fn unselect_dialogue_option(&mut self)[src]

pub fn go_to_scene(&mut self, name: &str) -> Result<(), StoryError>[src]

pub fn end_scene(&mut self)[src]

pub fn change_scene_background(&mut self, name: &str) -> Result<(), StoryError>[src]

pub fn jump_to_label(&mut self, name: &str) -> Result<(), StoryError>[src]

pub fn run_chapter(&mut self, name: &str) -> Result<(), StoryError>[src]

pub fn in_progress(&self) -> bool[src]

pub fn is_complete(&self) -> bool[src]

pub fn debug_state(&self) -> StoryDebugState[src]

pub fn process(&mut self, delta_time: Scalar) -> Result<(), StoryError>[src]

Trait Implementations

impl Clone for Story[src]

impl Debug for Story[src]

impl Default for Story[src]

impl<'de> Deserialize<'de> for Story[src]

impl Prefab for Story[src]

impl Serialize for Story[src]

Auto Trait Implementations

impl RefUnwindSafe for Story

impl Send for Story

impl Sync for Story

impl Unpin for Story

impl UnwindSafe for Story

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Any for T where
    T: Any

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> DeserializeOwned for T where
    T: for<'de> Deserialize<'de>, 
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impl<T> Erased for T

impl<T> Event for T where
    T: Send + Sync + 'static, 

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Resource for T where
    T: Any + Send + Sync

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T> TryDefault for T where
    T: Default

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,