[][src]Struct oxygengine_visual_novel::story::StoryDebugState

pub struct StoryDebugState {
    pub current_chapter: Option<(String, Action)>,
    pub active_scene: Option<String>,
    pub active_dialogue: Option<Dialogue>,
    pub in_progress: bool,
    pub characters_in_progress: bool,
    pub scenes_in_progress: bool,
    pub active_scene_in_progress: bool,
    pub active_dialogue_in_progress: bool,
    pub is_waiting_for_dialogue_option_selection: bool,
    pub dialogue_action_selected: Option<DialogueAction>,
    pub wait: Scalar,
    pub is_complete: bool,
}

Fields

current_chapter: Option<(String, Action)>active_scene: Option<String>active_dialogue: Option<Dialogue>in_progress: boolcharacters_in_progress: boolscenes_in_progress: boolactive_scene_in_progress: boolactive_dialogue_in_progress: boolis_waiting_for_dialogue_option_selection: booldialogue_action_selected: Option<DialogueAction>wait: Scalaris_complete: bool

Trait Implementations

impl Clone for StoryDebugState[src]

impl Debug for StoryDebugState[src]

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