Expand description
Animation engine
RAUI widget components can be animated by updating and adding animations using the Animator
inside of widget lifecycle hooks and by reading the progress of those animations from the
AnimatorStates
provided by the WidgetContext
.
See Animator
and AnimatorStates
for code samples.
Structs§
- Animated
Value - A single, animated value with a name and a duration
- Animated
Value Progress - The amount of progress made for a value in an animation
- Animation
Message - A
MessageData
implementation sent by running anAnimation::Message
animation - Animator
- Allows manipulating widget animations
- Animator
State - The state of a single animation in a component
- Animator
States - The current state of animations in a component
Enums§
- Animation
- Defines a widget animation
- Animation
Error - An error that may occur when animating a value