Struct oxygengine_physics_2d::prelude::object::RigidBodyDesc
source · pub struct RigidBodyDesc<N>where
N: RealField + Copy,{ /* private fields */ }
Expand description
The description of a rigid body, used to build a new RigidBody
.
This is the structure to use in order to create and add a rigid body
(as well as some attached colliders) to the World
. It follows
the builder pattern and defines three kinds of methods:
- Methods with the
.with_
prefix: sets a property ofself
and returnsSelf
itself. - Methods with the
.set_
prefix: sets a property of&mut self
and retuns the&mut self
pointer. - The
build
method: actually build the rigid body into the givenWorld
and returns a mutable reference to the newly created rigid body. Thebuild
methods takesself
by-ref so the sameRigidBodyDesc
can be re-used (possibly modified) to build other rigid bodies.
The .with_
methods as well as the .set_
method are designed to support chaining.
Because the .with_
methods takes self
by-move, it is useful to use when initializing the
RigidBodyDesc
for the first time. The .set_
methods are useful when modifying it after
this initialization (including after calls to .build
).
Implementations§
source§impl<'a, N> RigidBodyDesc<N>where
N: RealField + Copy,
impl<'a, N> RigidBodyDesc<N>where N: RealField + Copy,
sourcepub fn new() -> RigidBodyDesc<N>
pub fn new() -> RigidBodyDesc<N>
A default rigid body builder.
sourcepub fn user_data(self, data: impl UserData) -> RigidBodyDesc<N>
pub fn user_data(self, data: impl UserData) -> RigidBodyDesc<N>
Sets a user-data to be attached to the object being built.
sourcepub fn set_user_data(
&mut self,
data: Option<impl UserData>
) -> &mut RigidBodyDesc<N>
pub fn set_user_data( &mut self, data: Option<impl UserData> ) -> &mut RigidBodyDesc<N>
Sets the user-data to be attached to the object being built.
sourcepub fn get_user_data(&self) -> Option<&(dyn Any + Send + Sync + 'static)>
pub fn get_user_data(&self) -> Option<&(dyn Any + Send + Sync + 'static)>
Reference to the user-data to be attached to the object being built.
pub fn rotation(self, angle: N) -> RigidBodyDesc<N>
pub fn set_rotation(&mut self, angle: N) -> &mut RigidBodyDesc<N>
pub fn kinematic_rotations(self, is_kinematic: bool) -> RigidBodyDesc<N>
pub fn set_rotations_kinematic( &mut self, is_kinematic: bool ) -> &mut RigidBodyDesc<N>
pub fn angular_inertia(self, angular_inertia: N) -> RigidBodyDesc<N>
pub fn set_angular_inertia( &mut self, angular_inertia: N ) -> &mut RigidBodyDesc<N>
pub fn translation( self, vector: Matrix<N, Const<nalgebra::::base::dimension::U2::{constant#0}>, Const<1>, ArrayStorage<N, 2, 1>> ) -> RigidBodyDesc<N>
pub fn set_translation( &mut self, vector: Matrix<N, Const<nalgebra::::base::dimension::U2::{constant#0}>, Const<1>, ArrayStorage<N, 2, 1>> ) -> &mut RigidBodyDesc<N>
pub fn mass(self, mass: N) -> RigidBodyDesc<N>
pub fn set_mass(&mut self, mass: N) -> &mut RigidBodyDesc<N>
pub fn gravity_enabled(self, gravity_enabled: bool) -> RigidBodyDesc<N>
pub fn enable_gravity(&mut self, gravity_enabled: bool) -> &mut RigidBodyDesc<N>
pub fn linear_motion_interpolation_enabled( self, linear_motion_interpolation_enabled: bool ) -> RigidBodyDesc<N>
pub fn enable_linear_motion_interpolation( &mut self, linear_motion_interpolation_enabled: bool ) -> &mut RigidBodyDesc<N>
pub fn status(self, status: BodyStatus) -> RigidBodyDesc<N>
pub fn set_status(&mut self, status: BodyStatus) -> &mut RigidBodyDesc<N>
pub fn position( self, position: Isometry<N, Unit<Complex<N>>, 2> ) -> RigidBodyDesc<N>
pub fn set_position( &mut self, position: Isometry<N, Unit<Complex<N>>, 2> ) -> &mut RigidBodyDesc<N>
pub fn velocity(self, velocity: Velocity2<N>) -> RigidBodyDesc<N>
pub fn set_velocity(&mut self, velocity: Velocity2<N>) -> &mut RigidBodyDesc<N>
pub fn linear_damping(self, linear_damping: N) -> RigidBodyDesc<N>
pub fn set_linear_damping(&mut self, linear_damping: N) -> &mut RigidBodyDesc<N>
pub fn angular_damping(self, angular_damping: N) -> RigidBodyDesc<N>
pub fn set_angular_damping( &mut self, angular_damping: N ) -> &mut RigidBodyDesc<N>
pub fn max_linear_velocity(self, max_linear_velocity: N) -> RigidBodyDesc<N>
pub fn set_max_linear_velocity( &mut self, max_linear_velocity: N ) -> &mut RigidBodyDesc<N>
pub fn max_angular_velocity(self, max_angular_velocity: N) -> RigidBodyDesc<N>
pub fn set_max_angular_velocity( &mut self, max_angular_velocity: N ) -> &mut RigidBodyDesc<N>
pub fn local_inertia(self, local_inertia: Inertia2<N>) -> RigidBodyDesc<N>
pub fn set_local_inertia( &mut self, local_inertia: Inertia2<N> ) -> &mut RigidBodyDesc<N>
pub fn local_center_of_mass( self, local_center_of_mass: OPoint<N, Const<2>> ) -> RigidBodyDesc<N>
pub fn set_local_center_of_mass( &mut self, local_center_of_mass: OPoint<N, Const<2>> ) -> &mut RigidBodyDesc<N>
pub fn sleep_threshold(self, sleep_threshold: Option<N>) -> RigidBodyDesc<N>
pub fn set_sleep_threshold( &mut self, sleep_threshold: Option<N> ) -> &mut RigidBodyDesc<N>
pub fn kinematic_translations( self, kinematic_translations: Matrix<bool, Const<nalgebra::::base::dimension::U2::{constant#0}>, Const<1>, ArrayStorage<bool, 2, 1>> ) -> RigidBodyDesc<N>
pub fn set_translations_kinematic( &mut self, kinematic_translations: Matrix<bool, Const<nalgebra::::base::dimension::U2::{constant#0}>, Const<1>, ArrayStorage<bool, 2, 1>> ) -> &mut RigidBodyDesc<N>
pub fn get_rotation(&self) -> N
pub fn get_kinematic_rotations(&self) -> bool
pub fn get_angular_inertia(&self) -> N
pub fn get_translation( &self ) -> &Matrix<N, Const<nalgebra::::base::dimension::U2::{constant#0}>, Const<1>, ArrayStorage<N, 2, 1>>
pub fn get_mass(&self) -> N
pub fn is_gravity_enabled(&self) -> bool
pub fn is_linear_motion_interpolation_enabled(&self) -> bool
pub fn get_status(&self) -> BodyStatus
pub fn get_sleep_threshold(&self) -> Option<N>
pub fn get_linear_damping(&self) -> N
pub fn get_angular_damping(&self) -> N
pub fn get_max_linear_velocity(&self) -> N
pub fn get_max_angular_velocity(&self) -> N
pub fn get_position(&self) -> &Isometry<N, Unit<Complex<N>>, 2>
pub fn get_velocity(&self) -> &Velocity2<N>
pub fn get_local_inertia(&self) -> &Inertia2<N>
pub fn get_local_center_of_mass(&self) -> &OPoint<N, Const<2>>
Trait Implementations§
Auto Trait Implementations§
impl<N> !RefUnwindSafe for RigidBodyDesc<N>
impl<N> Send for RigidBodyDesc<N>
impl<N> Sync for RigidBodyDesc<N>
impl<N> Unpin for RigidBodyDesc<N>where N: Unpin,
impl<N> !UnwindSafe for RigidBodyDesc<N>
Blanket Implementations§
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T: ?Sized,
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