pub struct MouseConstraint<N, Handle>where
    N: RealField + Copy,
    Handle: BodyHandle,{ /* private fields */ }
Expand description

A spring-like constraint to be used to drag a body part with the mouse.

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impl<N, Handle> MouseConstraint<N, Handle>where N: RealField + Copy, Handle: BodyHandle,

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pub fn new( b1: BodyPartHandle<Handle>, b2: BodyPartHandle<Handle>, anchor1: OPoint<N, Const<2>>, anchor2: OPoint<N, Const<2>>, limit: N ) -> MouseConstraint<N, Handle>

Initialize a mouse constraint between two bodies.getPartHandle

Typically, b1 will be the ground and the anchor the position of the mouse. Both anchors are expressed in the local coordinate frames of the corresponding body parts.

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pub fn set_anchor_1(&mut self, anchor1: OPoint<N, Const<2>>)

Change the first anchor, expressed in the local space of the first body part.

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pub fn set_anchor_2(&mut self, anchor2: OPoint<N, Const<2>>)

Change the first anchor, expressed in the local space of the second body part.

Trait Implementations§

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impl<N, Handle> JointConstraint<N, Handle> for MouseConstraint<N, Handle>where N: RealField + Copy, Handle: BodyHandle,

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fn num_velocity_constraints(&self) -> usize

The maximum number of velocity constraints generated by this joint.
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fn anchors(&self) -> (BodyPartHandle<Handle>, BodyPartHandle<Handle>)

The two body parts affected by this joint.
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fn velocity_constraints( &mut self, parameters: &IntegrationParameters<N>, bodies: &dyn BodySet<N, Handle = Handle>, ext_vels: &Matrix<N, Dynamic, Const<1>, VecStorage<N, Dynamic, Const<1>>>, ground_j_id: &mut usize, j_id: &mut usize, jacobians: &mut [N], constraints: &mut LinearConstraints<N, usize> )

Initialize and retrieve all the constraints appied to the bodies attached to this joint.
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fn cache_impulses(&mut self, _: &LinearConstraints<N, usize>, _: N)

Called after velocity constraint resolution, allows the joint to keep a cache of impulses generated for each constraint.
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fn is_active(&self, bodies: &dyn BodySet<N, Handle = Handle>) -> bool

Return true if the constraint is active. Read more
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fn is_broken(&self) -> bool

Returns true if this joint is broken.
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impl<N, Handle> NonlinearConstraintGenerator<N, Handle> for MouseConstraint<N, Handle>where N: RealField + Copy, Handle: BodyHandle,

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fn num_position_constraints(&self, _: &dyn BodySet<N, Handle = Handle>) -> usize

Maximum of non-linear position constraint this generator needs to output.
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fn position_constraint( &self, _: &IntegrationParameters<N>, _: usize, _: &mut dyn BodySet<N, Handle = Handle>, _: &mut [N] ) -> Option<GenericNonlinearConstraint<N, Handle>>

Generate the i-th position constraint of this generator.

Auto Trait Implementations§

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impl<N, Handle> RefUnwindSafe for MouseConstraint<N, Handle>where Handle: RefUnwindSafe, N: RefUnwindSafe,

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impl<N, Handle> Send for MouseConstraint<N, Handle>

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impl<N, Handle> Sync for MouseConstraint<N, Handle>

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impl<N, Handle> Unpin for MouseConstraint<N, Handle>where Handle: Unpin, N: Unpin,

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impl<N, Handle> UnwindSafe for MouseConstraint<N, Handle>where Handle: UnwindSafe, N: UnwindSafe,

Blanket Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast for Twhere T: Any,

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fn into_any(self: Box<T, Global>) -> Box<dyn Any, Global>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T, Global>) -> Rc<dyn Any, Global>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> DowncastSync for Twhere T: Any + Send + Sync,

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fn into_any_arc(self: Arc<T, Global>) -> Arc<dyn Any + Send + Sync, Global>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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impl<T> Finalize for T

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unsafe fn finalize_raw(data: *mut ())

Safety Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Same<T> for T

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type Output = T

Should always be Self
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impl<SS, SP> SupersetOf<SS> for SPwhere SS: SubsetOf<SP>,

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fn to_subset(&self) -> Option<SS>

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
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fn is_in_subset(&self) -> bool

Checks if self is actually part of its subset T (and can be converted to it).
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fn to_subset_unchecked(&self) -> SS

Use with care! Same as self.to_subset but without any property checks. Always succeeds.
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fn from_subset(element: &SS) -> SP

The inclusion map: converts self to the equivalent element of its superset.
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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> Component for Twhere T: Send + Sync + 'static,