Struct oxygengine_physics_2d::prelude::detection::ActivationManager
source · pub struct ActivationManager<N, Handle>where
N: RealField + Copy,
Handle: BodyHandle,{ /* private fields */ }
Expand description
Structure that monitors island-based activation/deactivation of bodies.
It is responsible for making objects sleep or wake up.
Implementations§
source§impl<N, Handle> ActivationManager<N, Handle>where
N: RealField + Copy,
Handle: BodyHandle,
impl<N, Handle> ActivationManager<N, Handle>where N: RealField + Copy, Handle: BodyHandle,
sourcepub fn new(mix_factor: N) -> ActivationManager<N, Handle>
pub fn new(mix_factor: N) -> ActivationManager<N, Handle>
Creates a new ActivationManager2
.
Arguments:
thresold
- the minimum energy required to keep an object awake.mix_factor
- the ratio of energy to keep between two frames.
sourcepub fn deferred_activate(&mut self, handle: Handle)
pub fn deferred_activate(&mut self, handle: Handle)
Notify the ActivationManager2
that is has to activate an object at the next update.
sourcepub fn update<Colliders, Constraints>(
&mut self,
bodies: &mut dyn BodySet<N, Handle = Handle>,
colliders: &Colliders,
gworld: &GeometricalWorld<N, Handle, <Colliders as ColliderSet<N, Handle>>::Handle>,
constraints: &Constraints,
active_bodies: &mut Vec<Handle, Global>
)where
Colliders: ColliderSet<N, Handle>,
Constraints: JointConstraintSet<N, Handle>,
pub fn update<Colliders, Constraints>( &mut self, bodies: &mut dyn BodySet<N, Handle = Handle>, colliders: &Colliders, gworld: &GeometricalWorld<N, Handle, <Colliders as ColliderSet<N, Handle>>::Handle>, constraints: &Constraints, active_bodies: &mut Vec<Handle, Global> )where Colliders: ColliderSet<N, Handle>, Constraints: JointConstraintSet<N, Handle>,
Update the activation manager, activating and deactivating objects when needed.
Trait Implementations§
source§impl<N, Handle> Clone for ActivationManager<N, Handle>where
N: Clone + RealField + Copy,
Handle: Clone + BodyHandle,
impl<N, Handle> Clone for ActivationManager<N, Handle>where N: Clone + RealField + Copy, Handle: Clone + BodyHandle,
source§fn clone(&self) -> ActivationManager<N, Handle>
fn clone(&self) -> ActivationManager<N, Handle>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreAuto Trait Implementations§
impl<N, Handle> RefUnwindSafe for ActivationManager<N, Handle>where Handle: RefUnwindSafe, N: RefUnwindSafe,
impl<N, Handle> Send for ActivationManager<N, Handle>
impl<N, Handle> Sync for ActivationManager<N, Handle>
impl<N, Handle> Unpin for ActivationManager<N, Handle>where Handle: Unpin, N: Unpin,
impl<N, Handle> UnwindSafe for ActivationManager<N, Handle>where Handle: UnwindSafe, N: UnwindSafe,
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T, Global>) -> Rc<dyn Any, Global>
fn into_any_rc(self: Rc<T, Global>) -> Rc<dyn Any, Global>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere SS: SubsetOf<SP>,
§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self
from the equivalent element of its
superset. Read more§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self
is actually part of its subset T
(and can be converted to it).§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset
but without any property checks. Always succeeds.§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self
to the equivalent element of its superset.