Struct oxygengine_physics_2d::prelude::DeformableColliderDesc [−][src]
Expand description
A deformable collider builder.
Implementations
Creates a deformable collider from the given shape.
Panics if the shape is not deformable.
Sets a user-data to be attached to the object being built.
pub fn set_user_data(
&mut self,
data: Option<impl UserData>
) -> &mut DeformableColliderDesc<N>
pub fn set_user_data(
&mut self,
data: Option<impl UserData>
) -> &mut DeformableColliderDesc<N>
Sets the user-data to be attached to the object being built.
Reference to the user-data to be attached to the object being built.
Sets the shape of this collider builder.
Panics if the shape is not deformable.
Sets the shape of this collider builder.
Panics if the shape is not deformable.
pub fn set_collision_groups(
&mut self,
collision_groups: CollisionGroups
) -> &mut DeformableColliderDesc<N>
pub fn set_linear_prediction(
&mut self,
linear_prediction: N
) -> &mut DeformableColliderDesc<N>
pub fn set_angular_prediction(
&mut self,
angular_prediction: N
) -> &mut DeformableColliderDesc<N>
pub fn body_parts_mapping(
self,
body_parts_mapping: Option<Arc<Vec<usize, Global>>>
) -> DeformableColliderDesc<N>
pub fn set_body_parts_mapping(
&mut self,
body_parts_mapping: Option<Arc<Vec<usize, Global>>>
) -> &mut DeformableColliderDesc<N>
pub fn build<Handle>(&self, parent_handle: Handle) -> Collider<N, Handle> where
Handle: BodyHandle,
pub fn build<Handle>(&self, parent_handle: Handle) -> Collider<N, Handle> where
Handle: BodyHandle,
Builds a deformable collider and configures it to be attached to the given parent body.
Auto Trait Implementations
impl<N> !RefUnwindSafe for DeformableColliderDesc<N>
impl<N> Send for DeformableColliderDesc<N>
impl<N> Sync for DeformableColliderDesc<N>
impl<N> Unpin for DeformableColliderDesc<N> where
N: Unpin,
impl<N> !UnwindSafe for DeformableColliderDesc<N>
Blanket Implementations
Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
The inverse inclusion map: attempts to construct self
from the equivalent element of its
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pub fn is_in_subset(&self) -> bool
pub fn is_in_subset(&self) -> bool
Checks if self
is actually part of its subset T
(and can be converted to it).
pub fn to_subset_unchecked(&self) -> SS
pub fn to_subset_unchecked(&self) -> SS
Use with care! Same as self.to_subset
but without any property checks. Always succeeds.
pub fn from_subset(element: &SS) -> SP
pub fn from_subset(element: &SS) -> SP
The inclusion map: converts self
to the equivalent element of its superset.