Enum oxygengine_physics_2d::prelude::BodyPartMotion [−][src]
pub enum BodyPartMotion<N> where
N: RealField + Copy, {
RigidLinear(ConstantLinearVelocityRigidMotion<N>),
RigidNonlinear(ConstantVelocityRigidMotion<N>),
Static(Isometry<N, Unit<Complex<N>>, 2_usize>),
}
Variants
RigidLinear(ConstantLinearVelocityRigidMotion<N>)
Tuple Fields
RigidNonlinear(ConstantVelocityRigidMotion<N>)
Tuple Fields
Static(Isometry<N, Unit<Complex<N>>, 2_usize>)
Trait Implementations
Get a position at the time t
.
Auto Trait Implementations
impl<N> RefUnwindSafe for BodyPartMotion<N> where
N: RefUnwindSafe,
impl<N> Send for BodyPartMotion<N>
impl<N> Sync for BodyPartMotion<N>
impl<N> Unpin for BodyPartMotion<N> where
N: Unpin,
impl<N> UnwindSafe for BodyPartMotion<N> where
N: UnwindSafe,
Blanket Implementations
Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
impl<N, M> RigidMotionComposition<N> for M where
N: RealField + Copy,
M: RigidMotion<N> + ?Sized,
impl<N, M> RigidMotionComposition<N> for M where
N: RealField + Copy,
M: RigidMotion<N> + ?Sized,
fn prepend_translation(
&self,
translation: Matrix<N, Const<{_: usize}>, Const<1_usize>, ArrayStorage<N, 2_usize, 1_usize>>
) -> PrependTranslation<'_, N, Self>
fn prepend_translation(
&self,
translation: Matrix<N, Const<{_: usize}>, Const<1_usize>, ArrayStorage<N, 2_usize, 1_usize>>
) -> PrependTranslation<'_, N, Self>
Prepend a translation to the rigid motion self
.
fn prepend_transformation(
&self,
transformation: Isometry<N, Unit<Complex<N>>, 2_usize>
) -> PrependTransformation<'_, N, Self>
fn prepend_transformation(
&self,
transformation: Isometry<N, Unit<Complex<N>>, 2_usize>
) -> PrependTransformation<'_, N, Self>
Prepend a transformation to the rigid motion self
.
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
The inverse inclusion map: attempts to construct self
from the equivalent element of its
superset. Read more
pub fn is_in_subset(&self) -> bool
pub fn is_in_subset(&self) -> bool
Checks if self
is actually part of its subset T
(and can be converted to it).
pub fn to_subset_unchecked(&self) -> SS
pub fn to_subset_unchecked(&self) -> SS
Use with care! Same as self.to_subset
but without any property checks. Always succeeds.
pub fn from_subset(element: &SS) -> SP
pub fn from_subset(element: &SS) -> SP
The inclusion map: converts self
to the equivalent element of its superset.