[−][src]Struct oxygengine_physics_2d::prelude::Triangle
A triangle shape.
Fields
a: Point<N, U2>
The triangle first point.
b: Point<N, U2>
The triangle second point.
c: Point<N, U2>
The triangle third point.
Implementations
impl<N> Triangle<N> where
N: RealField,
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N: RealField,
pub fn new(a: Point<N, U2>, b: Point<N, U2>, c: Point<N, U2>) -> Triangle<N>
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Creates a triangle from three points.
pub fn from_array(arr: &[Point<N, U2>; 3]) -> &Triangle<N>
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Creates the reference to a triangle from the reference to an array of three points.
pub fn a(&self) -> &Point<N, U2>
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use the self.a
public field directly.
The fist point of this triangle.
pub fn b(&self) -> &Point<N, U2>
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use the self.b
public field directly.
The second point of this triangle.
pub fn c(&self) -> &Point<N, U2>
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use the self.c
public field directly.
The third point of this triangle.
pub fn vertices(&self) -> &[Point<N, U2>; 3]
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Reference to an array containing the three vertices of this triangle.
pub fn normal(
&self
) -> Option<Unit<Matrix<N, U2, U1, <DefaultAllocator as Allocator<N, U2, U1>>::Buffer>>>
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&self
) -> Option<Unit<Matrix<N, U2, U1, <DefaultAllocator as Allocator<N, U2, U1>>::Buffer>>>
The normal of this triangle assuming it is oriented ccw.
The normal points such that it is collinear to AB × AC
(where ×
denotes the cross
product).
pub fn edges(&self) -> [Segment<N>; 3]
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The three edges of this triangle: [AB, BC, CA].
pub fn transformed(&self, m: &Isometry<N, U2, Unit<Complex<N>>>) -> Triangle<N>
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Returns a new triangle with vertices transformed by m
.
pub fn edges_scaled_directions(
&self
) -> [Matrix<N, U2, U1, <DefaultAllocator as Allocator<N, U2, U1>>::Buffer>; 3]
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&self
) -> [Matrix<N, U2, U1, <DefaultAllocator as Allocator<N, U2, U1>>::Buffer>; 3]
The three edges scaled directions of this triangle: [B - A, C - B, A - C].
pub fn scaled_normal(
&self
) -> Matrix<N, U2, U1, <DefaultAllocator as Allocator<N, U2, U1>>::Buffer>
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&self
) -> Matrix<N, U2, U1, <DefaultAllocator as Allocator<N, U2, U1>>::Buffer>
A vector normal of this triangle.
The vector points such that it is collinear to AB × AC
(where ×
denotes the cross
product).
pub fn extents_on_dir(
&self,
dir: &Unit<Matrix<N, U2, U1, <DefaultAllocator as Allocator<N, U2, U1>>::Buffer>>
) -> (N, N)
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&self,
dir: &Unit<Matrix<N, U2, U1, <DefaultAllocator as Allocator<N, U2, U1>>::Buffer>>
) -> (N, N)
Computes the extents of this triangle on the given direction.
This computes the min and max values of the dot products between each
vertex of this triangle and dir
.
Trait Implementations
impl<N> Clone for Triangle<N> where
N: Clone + RealField,
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N: Clone + RealField,
impl<N> Copy for Triangle<N> where
N: Copy + RealField,
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N: Copy + RealField,
impl<N> Debug for Triangle<N> where
N: Debug + RealField,
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N: Debug + RealField,
impl<'de, N> Deserialize<'de> for Triangle<N> where
N: RealField + Deserialize<'de>,
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N: RealField + Deserialize<'de>,
fn deserialize<__D>(
__deserializer: __D
) -> Result<Triangle<N>, <__D as Deserializer<'de>>::Error> where
__D: Deserializer<'de>,
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__deserializer: __D
) -> Result<Triangle<N>, <__D as Deserializer<'de>>::Error> where
__D: Deserializer<'de>,
impl<N> HasBoundingVolume<N, AABB<N>> for Triangle<N> where
N: RealField,
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N: RealField,
fn bounding_volume(&self, m: &Isometry<N, U2, Unit<Complex<N>>>) -> AABB<N>
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fn local_bounding_volume(&self) -> AABB<N>
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impl<N> HasBoundingVolume<N, BoundingSphere<N>> for Triangle<N> where
N: RealField,
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N: RealField,
fn bounding_volume(
&self,
m: &Isometry<N, U2, Unit<Complex<N>>>
) -> BoundingSphere<N>
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&self,
m: &Isometry<N, U2, Unit<Complex<N>>>
) -> BoundingSphere<N>
fn local_bounding_volume(&self) -> BoundingSphere<N>
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impl<N> PartialEq<Triangle<N>> for Triangle<N> where
N: PartialEq<N> + RealField,
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N: PartialEq<N> + RealField,
impl<N> PointQuery<N> for Triangle<N> where
N: RealField,
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N: RealField,
fn project_point(
&self,
m: &Isometry<N, U2, Unit<Complex<N>>>,
pt: &Point<N, U2>,
solid: bool
) -> PointProjection<N>
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&self,
m: &Isometry<N, U2, Unit<Complex<N>>>,
pt: &Point<N, U2>,
solid: bool
) -> PointProjection<N>
fn project_point_with_feature(
&self,
m: &Isometry<N, U2, Unit<Complex<N>>>,
pt: &Point<N, U2>
) -> (PointProjection<N>, FeatureId)
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&self,
m: &Isometry<N, U2, Unit<Complex<N>>>,
pt: &Point<N, U2>
) -> (PointProjection<N>, FeatureId)
fn distance_to_point(
&self,
m: &Isometry<N, U2, Unit<Complex<N>>>,
pt: &Point<N, U2>,
solid: bool
) -> N
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&self,
m: &Isometry<N, U2, Unit<Complex<N>>>,
pt: &Point<N, U2>,
solid: bool
) -> N
fn contains_point(
&self,
m: &Isometry<N, U2, Unit<Complex<N>>>,
pt: &Point<N, U2>
) -> bool
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&self,
m: &Isometry<N, U2, Unit<Complex<N>>>,
pt: &Point<N, U2>
) -> bool
impl<N> PointQueryWithLocation<N> for Triangle<N> where
N: RealField,
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N: RealField,
type Location = TrianglePointLocation<N>
Additional shape-specific projection information Read more
fn project_point_with_location(
&self,
m: &Isometry<N, U2, Unit<Complex<N>>>,
pt: &Point<N, U2>,
solid: bool
) -> (PointProjection<N>, <Triangle<N> as PointQueryWithLocation<N>>::Location)
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&self,
m: &Isometry<N, U2, Unit<Complex<N>>>,
pt: &Point<N, U2>,
solid: bool
) -> (PointProjection<N>, <Triangle<N> as PointQueryWithLocation<N>>::Location)
impl<N> Serialize for Triangle<N> where
N: RealField + Serialize,
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N: RealField + Serialize,
fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error> where
__S: Serializer,
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&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error> where
__S: Serializer,
impl<N> StructuralPartialEq for Triangle<N> where
N: RealField,
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N: RealField,
impl<N> SupportMap<N> for Triangle<N> where
N: RealField,
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N: RealField,
fn local_support_point(
&self,
dir: &Matrix<N, U2, U1, <DefaultAllocator as Allocator<N, U2, U1>>::Buffer>
) -> Point<N, U2>
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&self,
dir: &Matrix<N, U2, U1, <DefaultAllocator as Allocator<N, U2, U1>>::Buffer>
) -> Point<N, U2>
fn local_support_point_toward(
&self,
dir: &Unit<Matrix<N, U2, U1, <DefaultAllocator as Allocator<N, U2, U1>>::Buffer>>
) -> Point<N, U2>
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&self,
dir: &Unit<Matrix<N, U2, U1, <DefaultAllocator as Allocator<N, U2, U1>>::Buffer>>
) -> Point<N, U2>
fn support_point(
&self,
transform: &Isometry<N, U2, Unit<Complex<N>>>,
dir: &Matrix<N, U2, U1, <DefaultAllocator as Allocator<N, U2, U1>>::Buffer>
) -> Point<N, U2>
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&self,
transform: &Isometry<N, U2, Unit<Complex<N>>>,
dir: &Matrix<N, U2, U1, <DefaultAllocator as Allocator<N, U2, U1>>::Buffer>
) -> Point<N, U2>
fn support_point_toward(
&self,
transform: &Isometry<N, U2, Unit<Complex<N>>>,
dir: &Unit<Matrix<N, U2, U1, <DefaultAllocator as Allocator<N, U2, U1>>::Buffer>>
) -> Point<N, U2>
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&self,
transform: &Isometry<N, U2, Unit<Complex<N>>>,
dir: &Unit<Matrix<N, U2, U1, <DefaultAllocator as Allocator<N, U2, U1>>::Buffer>>
) -> Point<N, U2>
impl<N> ToPolyline<N> for Triangle<N> where
N: RealField,
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N: RealField,
type DiscretizationParameter = ()
fn to_polyline(&self, ()) -> Polyline<N>
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Auto Trait Implementations
impl<N> RefUnwindSafe for Triangle<N> where
N: RefUnwindSafe + Scalar,
N: RefUnwindSafe + Scalar,
impl<N> Send for Triangle<N> where
N: Scalar,
N: Scalar,
impl<N> Sync for Triangle<N> where
N: Scalar,
N: Scalar,
impl<N> Unpin for Triangle<N> where
N: Scalar + Unpin,
N: Scalar + Unpin,
impl<N> UnwindSafe for Triangle<N> where
N: Scalar + UnwindSafe,
N: Scalar + UnwindSafe,
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Any for T where
T: Any,
T: Any,
fn get_type_id(&self) -> TypeId
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> DeserializeOwned for T where
T: for<'de> Deserialize<'de>,
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T: for<'de> Deserialize<'de>,
impl<T> Downcast for T where
T: Any,
T: Any,
fn into_any(self: Box<T>) -> Box<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn as_any(&self) -> &(dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
impl<T> DowncastSync for T where
T: Send + Sync + Any,
T: Send + Sync + Any,
impl<T> Event for T where
T: Send + Sync + 'static,
T: Send + Sync + 'static,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> Resource for T where
T: Any,
T: Any,
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<T> Scalar for T where
T: PartialEq<T> + Copy + Any + Debug,
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T: PartialEq<T> + Copy + Any + Debug,
impl<T> Slottable for T where
T: Copy,
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T: Copy,
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
SS: SubsetOf<SP>,
fn to_subset(&self) -> Option<SS>
fn is_in_subset(&self) -> bool
fn to_subset_unchecked(&self) -> SS
fn from_subset(element: &SS) -> SP
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> UserData for T where
T: Clone + Send + Sync + Any,
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T: Clone + Send + Sync + Any,
fn clone_boxed(&self) -> Box<dyn UserData + 'static>
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fn to_any(&self) -> Box<dyn Any + 'static + Sync + Send>
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fn as_any(&self) -> &(dyn Any + 'static + Sync + Send)
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impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,