[−][src]Trait oxygengine_physics_2d::prelude::nalgebra::geometry::AbstractRotation
Trait implemented by rotations that can be used inside of an Isometry
or Similarity
.
Required methods
fn identity() -> Self
The rotation identity.
fn inverse(&self) -> Self
The rotation inverse.
fn inverse_mut(&mut self)
Change self
to its inverse.
fn transform_vector(
&self,
v: &Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>
) -> Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer> where
DefaultAllocator: Allocator<N, D, U1>,
&self,
v: &Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>
) -> Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer> where
DefaultAllocator: Allocator<N, D, U1>,
Apply the rotation to the given vector.
fn transform_point(&self, p: &Point<N, D>) -> Point<N, D> where
DefaultAllocator: Allocator<N, D, U1>,
DefaultAllocator: Allocator<N, D, U1>,
Apply the rotation to the given point.
fn inverse_transform_vector(
&self,
v: &Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>
) -> Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer> where
DefaultAllocator: Allocator<N, D, U1>,
&self,
v: &Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>
) -> Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer> where
DefaultAllocator: Allocator<N, D, U1>,
Apply the inverse rotation to the given vector.
fn inverse_transform_point(&self, p: &Point<N, D>) -> Point<N, D> where
DefaultAllocator: Allocator<N, D, U1>,
DefaultAllocator: Allocator<N, D, U1>,
Apply the inverse rotation to the given point.
Implementors
impl<N> AbstractRotation<N, U2> for Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
[src]
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
fn identity() -> Unit<Complex<N>>
[src]
fn inverse(&self) -> Unit<Complex<N>>
[src]
fn inverse_mut(&mut self)
[src]
fn transform_vector(
&self,
v: &Matrix<N, U2, U1, <DefaultAllocator as Allocator<N, U2, U1>>::Buffer>
) -> Matrix<N, U2, U1, <DefaultAllocator as Allocator<N, U2, U1>>::Buffer>
[src]
&self,
v: &Matrix<N, U2, U1, <DefaultAllocator as Allocator<N, U2, U1>>::Buffer>
) -> Matrix<N, U2, U1, <DefaultAllocator as Allocator<N, U2, U1>>::Buffer>
fn transform_point(&self, p: &Point<N, U2>) -> Point<N, U2>
[src]
fn inverse_transform_vector(
&self,
v: &Matrix<N, U2, U1, <DefaultAllocator as Allocator<N, U2, U1>>::Buffer>
) -> Matrix<N, U2, U1, <DefaultAllocator as Allocator<N, U2, U1>>::Buffer>
[src]
&self,
v: &Matrix<N, U2, U1, <DefaultAllocator as Allocator<N, U2, U1>>::Buffer>
) -> Matrix<N, U2, U1, <DefaultAllocator as Allocator<N, U2, U1>>::Buffer>
fn inverse_transform_point(&self, p: &Point<N, U2>) -> Point<N, U2>
[src]
impl<N> AbstractRotation<N, U3> for Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
[src]
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
fn identity() -> Unit<Quaternion<N>>
[src]
fn inverse(&self) -> Unit<Quaternion<N>>
[src]
fn inverse_mut(&mut self)
[src]
fn transform_vector(
&self,
v: &Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>
) -> Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>
[src]
&self,
v: &Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>
) -> Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>
fn transform_point(&self, p: &Point<N, U3>) -> Point<N, U3>
[src]
fn inverse_transform_vector(
&self,
v: &Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>
) -> Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>
[src]
&self,
v: &Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>
) -> Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>
fn inverse_transform_point(&self, p: &Point<N, U3>) -> Point<N, U3>
[src]
impl<N, D> AbstractRotation<N, D> for Rotation<N, D> where
D: DimName,
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, D>,
[src]
D: DimName,
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, D>,
fn identity() -> Rotation<N, D>
[src]
fn inverse(&self) -> Rotation<N, D>
[src]
fn inverse_mut(&mut self)
[src]
fn transform_vector(
&self,
v: &Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>
) -> Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer> where
DefaultAllocator: Allocator<N, D, U1>,
[src]
&self,
v: &Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>
) -> Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer> where
DefaultAllocator: Allocator<N, D, U1>,
fn transform_point(&self, p: &Point<N, D>) -> Point<N, D> where
DefaultAllocator: Allocator<N, D, U1>,
[src]
DefaultAllocator: Allocator<N, D, U1>,
fn inverse_transform_vector(
&self,
v: &Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>
) -> Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer> where
DefaultAllocator: Allocator<N, D, U1>,
[src]
&self,
v: &Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>
) -> Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer> where
DefaultAllocator: Allocator<N, D, U1>,
fn inverse_transform_point(&self, p: &Point<N, D>) -> Point<N, D> where
DefaultAllocator: Allocator<N, D, U1>,
[src]
DefaultAllocator: Allocator<N, D, U1>,