[−][src]Struct oxygengine_physics_2d::prelude::algebra::Inertia2
The inertia of a rigid body grouping both its mass and its angular inertia.
Fields
linear: N
The linear part (mass) of the inertia.
angular: N
The angular inertia.
Implementations
impl<N> Inertia2<N> where
N: RealField,
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N: RealField,
pub fn new(linear: N, angular: N) -> Inertia2<N>
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Creates an inertia from its linear and angular components.
pub fn new_with_angular_matrix(
linear: N,
angular: Matrix<N, U1, U1, <DefaultAllocator as Allocator<N, U1, U1>>::Buffer>
) -> Inertia2<N>
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linear: N,
angular: Matrix<N, U1, U1, <DefaultAllocator as Allocator<N, U1, U1>>::Buffer>
) -> Inertia2<N>
Creates an inertia from its linear and angular components.
pub fn mass(&self) -> N
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Get the mass.
pub fn inv_mass(&self) -> N
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Get the inverse mass.
Returns 0.0 if the mass is 0.0.
pub fn zero() -> Inertia2<N>
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Create a zero inertia.
pub fn angular_matrix(
&self
) -> &Matrix<N, U1, U1, <DefaultAllocator as Allocator<N, U1, U1>>::Buffer>
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&self
) -> &Matrix<N, U1, U1, <DefaultAllocator as Allocator<N, U1, U1>>::Buffer>
Get the angular inertia tensor.
pub fn to_matrix(
&self
) -> Matrix<N, U3, U3, <DefaultAllocator as Allocator<N, U3, U3>>::Buffer>
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&self
) -> Matrix<N, U3, U3, <DefaultAllocator as Allocator<N, U3, U3>>::Buffer>
Convert the inertia into a matrix where the mass is represented as a 2x2 diagonal matrix on the upper-left corner, and the angular part as a 1x1 matrix on the lower-rigth corner.
pub fn transformed(&self, &Isometry<N, U2, Unit<Complex<N>>>) -> Inertia2<N>
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Compute the inertia on the given coordinate frame.
pub fn inverse(&self) -> Inertia2<N>
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Inverts this inetia matrix.
Sets the angular part to zero if it is not invertible.
Trait Implementations
impl<N> Add<Inertia2<N>> for Inertia2<N> where
N: RealField,
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N: RealField,
type Output = Inertia2<N>
The resulting type after applying the +
operator.
fn add(self, rhs: Inertia2<N>) -> Inertia2<N>
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impl<N> AddAssign<Inertia2<N>> for Inertia2<N> where
N: RealField,
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N: RealField,
fn add_assign(&mut self, rhs: Inertia2<N>)
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impl<N> Clone for Inertia2<N> where
N: Clone + RealField,
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N: Clone + RealField,
impl<N> Copy for Inertia2<N> where
N: Copy + RealField,
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N: Copy + RealField,
impl<N> Debug for Inertia2<N> where
N: Debug + RealField,
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N: Debug + RealField,
impl<N> Mul<Force2<N>> for Inertia2<N> where
N: RealField,
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N: RealField,
type Output = Velocity2<N>
The resulting type after applying the *
operator.
fn mul(self, rhs: Force2<N>) -> Velocity2<N>
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impl<N> Mul<Velocity2<N>> for Inertia2<N> where
N: RealField,
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N: RealField,
type Output = Force2<N>
The resulting type after applying the *
operator.
fn mul(self, rhs: Velocity2<N>) -> Force2<N>
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impl<N> Neg for Inertia2<N> where
N: RealField,
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N: RealField,
Auto Trait Implementations
impl<N> RefUnwindSafe for Inertia2<N> where
N: RefUnwindSafe,
N: RefUnwindSafe,
impl<N> Send for Inertia2<N>
impl<N> Sync for Inertia2<N>
impl<N> Unpin for Inertia2<N> where
N: Unpin,
N: Unpin,
impl<N> UnwindSafe for Inertia2<N> where
N: UnwindSafe,
N: UnwindSafe,
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Any for T where
T: Any,
T: Any,
fn get_type_id(&self) -> TypeId
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T, Right> ClosedAdd<Right> for T where
T: Add<Right, Output = T> + AddAssign<Right>,
T: Add<Right, Output = T> + AddAssign<Right>,
impl<T> ClosedNeg for T where
T: Neg<Output = T>,
T: Neg<Output = T>,
impl<T> Downcast for T where
T: Any,
T: Any,
fn into_any(self: Box<T>) -> Box<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn as_any(&self) -> &(dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
impl<T> DowncastSync for T where
T: Send + Sync + Any,
T: Send + Sync + Any,
impl<T> Event for T where
T: Send + Sync + 'static,
T: Send + Sync + 'static,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> Resource for T where
T: Any,
T: Any,
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<T> Slottable for T where
T: Copy,
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T: Copy,
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
SS: SubsetOf<SP>,
fn to_subset(&self) -> Option<SS>
fn is_in_subset(&self) -> bool
fn to_subset_unchecked(&self) -> SS
fn from_subset(element: &SS) -> SP
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> UserData for T where
T: Clone + Send + Sync + Any,
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T: Clone + Send + Sync + Any,
fn clone_boxed(&self) -> Box<dyn UserData + 'static>
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fn to_any(&self) -> Box<dyn Any + 'static + Sync + Send>
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fn as_any(&self) -> &(dyn Any + 'static + Sync + Send)
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impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,