[][src]Struct oxygengine_physics_2d::prelude::algebra::Force3

#[repr(C)]pub struct Force3<N> where
    N: RealField
{ pub linear: Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>, pub angular: Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>, }

A force with a linear and angular (torque) component.

Fields

linear: Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>

The linear force.

angular: Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>

The linear force.

Implementations

impl<N> Force3<N> where
    N: RealField
[src]

pub fn new(
    linear: Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>,
    angular: Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>
) -> Force3<N>
[src]

Creates a force from its linear and angular components.

pub fn zero() -> Force3<N>[src]

A zero force.

pub fn from_slice(data: &[N]) -> Force3<N>[src]

Create a force from a slice where the linear part are stored first.

pub fn from_vector<S>(data: &Matrix<N, U6, U1, S>) -> Force3<N> where
    S: Storage<N, U6, U1>, 
[src]

Create a force from a vector where the linear part are stored first.

pub fn from_vectors(
    linear: Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>,
    angular: Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>
) -> Force3<N>
[src]

Creates a force from its linear and angular components, both in vector form.

This is the same as Self::new. This exists for API parity with the 2D code.

pub fn torque(
    torque: Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>
) -> Force3<N>
[src]

Create a pure torque.

pub fn torque_from_vector(
    torque: Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>
) -> Force3<N>
[src]

Create a pure torque.

pub fn torque_at_point(
    torque: Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>,
    point: &Point<N, U3>
) -> Force3<N>
[src]

Creates the resultant of a torque applied at the given point (relative to the center of mass).

pub fn torque_from_vector_at_point(
    torque: Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>,
    point: &Point<N, U3>
) -> Force3<N>
[src]

Creates the resultant of a torque applied at the given point (relative to the center of mass).

pub fn linear(
    linear: Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>
) -> Force3<N>
[src]

Create a pure linear force.

pub fn linear_at_point(
    linear: Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>,
    point: &Point<N, U3>
) -> Force3<N>
[src]

Creates the resultant of a linear force applied at the given point (relative to the center of mass).

pub fn angular_vector(
    &self
) -> Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>
[src]

The angular part of the force.

pub fn as_slice(&self) -> &[N]

Important traits for &'_ [u8]

impl<'_> Read for &'_ [u8]impl<'_> Write for &'_ mut [u8]
[src]

This force seen as a slice.

The two first entries contain the linear part and the third entry contais the angular part.

pub fn transform_by(
    &self,
    m: &Isometry<N, U3, Unit<Quaternion<N>>>
) -> Force3<N>
[src]

Apply the given transformation to this force.

pub fn as_vector(
    &self
) -> &Matrix<N, U6, U1, <DefaultAllocator as Allocator<N, U6, U1>>::Buffer>
[src]

This force seen as a vector.

The linear part of the force are stored first.

pub fn as_vector_mut(
    &mut self
) -> &mut Matrix<N, U6, U1, <DefaultAllocator as Allocator<N, U6, U1>>::Buffer>
[src]

This force seen as a mutable vector.

The linear part of the force are stored first.

Trait Implementations

impl<N> Add<Force3<N>> for Force3<N> where
    N: RealField
[src]

type Output = Force3<N>

The resulting type after applying the + operator.

impl<N> AddAssign<Force3<N>> for Force3<N> where
    N: RealField
[src]

impl<N> Clone for Force3<N> where
    N: Clone + RealField
[src]

impl<N> Copy for Force3<N> where
    N: Copy + RealField
[src]

impl<N> Debug for Force3<N> where
    N: Debug + RealField
[src]

impl<N> Mul<Force3<N>> for Inertia3<N> where
    N: RealField
[src]

type Output = Velocity3<N>

The resulting type after applying the * operator.

impl<N> Mul<N> for Force3<N> where
    N: RealField
[src]

type Output = Force3<N>

The resulting type after applying the * operator.

impl<N> Neg for Force3<N> where
    N: RealField
[src]

type Output = Force3<N>

The resulting type after applying the - operator.

impl<N> Sub<Force3<N>> for Force3<N> where
    N: RealField
[src]

type Output = Force3<N>

The resulting type after applying the - operator.

impl<N> SubAssign<Force3<N>> for Force3<N> where
    N: RealField
[src]

Auto Trait Implementations

impl<N> RefUnwindSafe for Force3<N> where
    N: RefUnwindSafe + Scalar

impl<N> Send for Force3<N> where
    N: Scalar

impl<N> Sync for Force3<N> where
    N: Scalar

impl<N> Unpin for Force3<N> where
    N: Scalar + Unpin

impl<N> UnwindSafe for Force3<N> where
    N: Scalar + UnwindSafe

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Any for T where
    T: Any

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T, Right> ClosedAdd<Right> for T where
    T: Add<Right, Output = T> + AddAssign<Right>, 

impl<T> ClosedNeg for T where
    T: Neg<Output = T>, 

impl<T, Right> ClosedSub<Right> for T where
    T: Sub<Right, Output = T> + SubAssign<Right>, 

impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Send + Sync + Any

impl<T> Event for T where
    T: Send + Sync + 'static, 

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Resource for T where
    T: Any, 

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T> Slottable for T where
    T: Copy
[src]

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> UserData for T where
    T: Clone + Send + Sync + Any
[src]

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,