Struct ScriptedNodeSignal

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pub struct ScriptedNodeSignal { /* private fields */ }

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impl ScriptedNodeSignal

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pub fn parse(entity: Option<Entity>, content: &str) -> Result<Self, String>

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pub fn new(entity: Option<Entity>, function: ScriptFunctionReference) -> Self

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pub fn arg(self, data: impl Into<ScriptedNodesParam>) -> Self

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pub fn broadcast(self) -> Self

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pub fn bubble(self) -> Self

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pub fn ignore_me(self) -> Self

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pub fn dispatch<T: ScriptedNodeComponentPack>(&self, universe: &Universe)

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pub fn execute<T: ScriptedNodeComponentPack>( entity: Entity, function_ref: &ScriptFunctionReference, args: &[ScriptedNodesParam], broadcast: bool, bubble: bool, ignore_me: bool, world: &World, nodes: &mut ScriptedNodes, scripting: &Scripting, hierarchy: &Hierarchy, )

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