Struct oxygengine_integration_vn_cr::VnRenderingConfig [−][src]
pub struct VnRenderingConfig {}Show fields
pub background_camera_scaling_target: CompositeScalingTarget, pub background_camera_resolution: Scalar, pub background_camera_layer: usize, pub characters_camera_scaling_target: CompositeScalingTarget, pub characters_camera_resolution: Scalar, pub characters_camera_layer: usize, pub ui_camera_scaling_target: CompositeScalingTarget, pub ui_camera_resolution: Scalar, pub ui_camera_layer: usize, pub overlay_style: VnRenderingOverlayStyle, pub hide_on_story_pause: bool, pub ui_component_template: Option<CompositeUiElement>, pub ui_dialogue_option_component_template: Option<CompositeUiElement>, pub ui_dialogue_default_theme: Option<String>, pub ui_dialogue_panel_path: String, pub ui_dialogue_text_path: String, pub ui_dialogue_name_path: String, pub ui_dialogue_skip_path: String, pub ui_dialogue_options_path: String, pub ui_dialogue_option_text_path: String, pub ui_dialogue_option_button_path: String, pub ui_dialogue_default_name_color: Color, pub input_pointer_trigger: String, pub input_pointer_axis_x: String, pub input_pointer_axis_y: String, pub pointer_image: Option<String>, pub pointer_align: Vec2, pub forced_constant_refresh: bool,
Fields
background_camera_scaling_target: CompositeScalingTarget
background_camera_resolution: Scalar
background_camera_layer: usize
characters_camera_scaling_target: CompositeScalingTarget
characters_camera_resolution: Scalar
characters_camera_layer: usize
ui_camera_scaling_target: CompositeScalingTarget
ui_camera_resolution: Scalar
ui_camera_layer: usize
overlay_style: VnRenderingOverlayStyle
hide_on_story_pause: bool
ui_component_template: Option<CompositeUiElement>
ui_dialogue_option_component_template: Option<CompositeUiElement>
ui_dialogue_default_theme: Option<String>
ui_dialogue_panel_path: String
ui_dialogue_text_path: String
ui_dialogue_name_path: String
ui_dialogue_skip_path: String
ui_dialogue_options_path: String
ui_dialogue_option_text_path: String
ui_dialogue_default_name_color: Color
input_pointer_trigger: String
input_pointer_axis_x: String
input_pointer_axis_y: String
pointer_image: Option<String>
pointer_align: Vec2
forced_constant_refresh: bool
Trait Implementations
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
[src]
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
[src]Deserialize this value from the given Serde deserializer. Read more
fn from_prefab_with_extras(
data: Value,
_named_entities: &HashMap<String, Entity, RandomState>,
_state_token: ID<()>
) -> Result<Self, PrefabError>
[src]Auto Trait Implementations
impl RefUnwindSafe for VnRenderingConfig
impl Send for VnRenderingConfig
impl Sync for VnRenderingConfig
impl Unpin for VnRenderingConfig
impl UnwindSafe for VnRenderingConfig
Blanket Implementations
impl<T> Any for T where
T: Any,
impl<T> Any for T where
T: Any,
pub fn get_type_id(&self) -> TypeId
Mutably borrows from an owned value. Read more
impl<T> TryDefault for T where
T: Default,
impl<T> TryDefault for T where
T: Default,
pub fn try_default() -> Result<T, String>
pub fn try_default() -> Result<T, String>
Tries to create the default.
fn unwrap_default() -> Self
fn unwrap_default() -> Self
Calls try_default
and panics on an error case.