use backend::resource::DesktopAppEvents;
use core::{ecs::Universe, Scalar};
use glutin::event::{ElementState, MouseButton, WindowEvent};
use input::device::InputDevice;
use std::any::Any;
#[derive(Default)]
pub struct DesktopMouseInputDevice {
position: (Scalar, Scalar),
left_button: bool,
right_button: bool,
middle_button: bool,
}
impl InputDevice for DesktopMouseInputDevice {
fn name(&self) -> &str {
"mouse"
}
fn on_register(&mut self) {}
fn on_unregister(&mut self) {}
fn process(&mut self, universe: &mut Universe) {
let events = universe.query_resources::<&DesktopAppEvents>();
for event in events.iter() {
match event {
WindowEvent::MouseInput { state, button, .. } => {
let state = match state {
ElementState::Pressed => true,
ElementState::Released => false,
};
match button {
MouseButton::Left => {
self.left_button = state;
}
MouseButton::Right => {
self.right_button = state;
}
MouseButton::Middle => {
self.middle_button = state;
}
_ => {}
}
}
WindowEvent::CursorMoved { position, .. } => {
self.position.0 = position.x as Scalar;
self.position.1 = position.y as Scalar;
}
_ => {}
}
}
}
fn query_axis(&self, name: &str) -> Option<Scalar> {
match name {
"x" => Some(self.position.0),
"y" => Some(self.position.1),
_ => None,
}
}
fn query_trigger(&self, name: &str) -> Option<bool> {
match name {
"left" => Some(self.left_button),
"right" => Some(self.right_button),
"middle" => Some(self.middle_button),
_ => None,
}
}
fn query_text(&self) -> Option<String> {
None
}
fn as_any(&self) -> &dyn Any {
self
}
}