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use crate::component::{CompositeSurfaceCache, CompositeTilemap, CompositeTilemapAnimation};
use core::{
app::AppLifeCycle,
ecs::{Comp, Universe, WorldRef},
Scalar,
};
pub type CompositeTilemapAnimationSystemResources<'a> = (
WorldRef,
&'a AppLifeCycle,
Comp<&'a mut CompositeTilemap>,
Comp<&'a mut CompositeTilemapAnimation>,
Comp<&'a mut CompositeSurfaceCache>,
);
pub fn composite_tilemap_animation_system(universe: &mut Universe) {
let (world, lifecycle, ..) =
universe.query_resources::<CompositeTilemapAnimationSystemResources>();
let dt = lifecycle.delta_time_seconds() as Scalar;
for (_, (tilemap, animation, cache)) in world
.query::<(
&mut CompositeTilemap,
&mut CompositeTilemapAnimation,
Option<&mut CompositeSurfaceCache>,
)>()
.iter()
{
if animation.dirty {
animation.dirty = false;
if let Some((name, phase, _, _)) = &animation.current {
if let Some(anim) = animation.animations.get(name) {
if let Some(frame) = anim.frames.get(*phase as usize) {
tilemap.set_tileset(Some(anim.tileset.clone()));
tilemap.set_grid(frame.clone());
if let Some(cache) = cache {
cache.rebuild();
}
}
}
}
}
animation.process(dt);
}
}