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use crate::{
component::{CompositeMesh, CompositeMeshAnimation},
mesh_animation_asset_protocol::{MeshAnimation, MeshAnimationAsset},
};
use core::{
app::AppLifeCycle,
assets::{asset::AssetId, database::AssetsDatabase},
ecs::{Comp, Universe, WorldRef},
Scalar,
};
use std::collections::HashMap;
#[derive(Debug, Default)]
pub struct CompositeMeshAnimationSystemCache {
animations_cache: HashMap<String, MeshAnimation>,
animations_table: HashMap<AssetId, String>,
}
pub type CompositeMeshAnimationSystemResources<'a> = (
WorldRef,
&'a AppLifeCycle,
&'a AssetsDatabase,
&'a mut CompositeMeshAnimationSystemCache,
Comp<&'a mut CompositeMesh>,
Comp<&'a mut CompositeMeshAnimation>,
);
pub fn composite_mesh_animation_system(universe: &mut Universe) {
let (world, lifecycle, assets, mut cache, ..) =
universe.query_resources::<CompositeMeshAnimationSystemResources>();
for id in assets.lately_loaded_protocol("mesh-anim") {
let id = *id;
let asset = assets
.asset_by_id(id)
.expect("trying to use not loaded mesh animation asset");
let path = asset.path().to_owned();
let asset = asset
.get::<MeshAnimationAsset>()
.expect("trying to use non-mesh-animation asset");
let animation = asset.animation().clone();
cache.animations_cache.insert(path.clone(), animation);
cache.animations_table.insert(id, path);
}
for id in assets.lately_unloaded_protocol("mesh-anim") {
if let Some(path) = cache.animations_table.remove(id) {
cache.animations_cache.remove(&path);
}
}
let dt = lifecycle.delta_time_seconds() as Scalar;
for (_, (mesh, animation)) in world
.query::<(&mut CompositeMesh, &mut CompositeMeshAnimation)>()
.iter()
{
if animation.dirty {
if let Some(asset) = cache.animations_cache.get(animation.animation()) {
animation.process(dt, asset, mesh);
}
}
}
}