Struct oxygengine_composite_renderer::system::CompositeTilemapAnimationSystem [−][src]
pub struct CompositeTilemapAnimationSystem;
Implementations
pub fn update_item(
dt: Scalar,
animation: &mut CompositeTilemapAnimation,
tilemap: &mut CompositeTilemap,
cache: Option<&mut CompositeSurfaceCache>
)
[src]Trait Implementations
type SystemData = (ReadExpect<'s, AppLifeCycle>, WriteStorage<'s, CompositeTilemap>, WriteStorage<'s, CompositeTilemapAnimation>, WriteStorage<'s, CompositeSurfaceCache>)
type SystemData = (ReadExpect<'s, AppLifeCycle>, WriteStorage<'s, CompositeTilemap>, WriteStorage<'s, CompositeTilemapAnimation>, WriteStorage<'s, CompositeSurfaceCache>)
The resource bundle required to execute this system. Read more
Executes the system with the required system data. Read more
fn running_time(&self) -> RunningTime
fn running_time(&self) -> RunningTime
Returns a hint how long the system needs for running. This is used to optimize the way they’re executed (might allow more parallelization). Read more
fn accessor(&'b self) -> AccessorCow<'a, 'b, Self>
fn accessor(&'b self) -> AccessorCow<'a, 'b, Self>
Return the accessor from the [SystemData
].
fn setup(&mut self, world: &mut World)
fn setup(&mut self, world: &mut World)
Sets up the World
using Self::SystemData::setup
.
Auto Trait Implementations
impl Send for CompositeTilemapAnimationSystem
impl Sync for CompositeTilemapAnimationSystem
impl Unpin for CompositeTilemapAnimationSystem
Blanket Implementations
impl<T> Any for T where
T: Any,
impl<T> Any for T where
T: Any,
pub fn get_type_id(&self) -> TypeId
Mutably borrows from an owned value. Read more
pub fn setup(&mut self, world: &mut World)
pub fn setup(&mut self, world: &mut World)
Sets up World
for a later call to run_now
.