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oxirs_stream/
consciousness_streaming.rs

1//! # Consciousness-Inspired Streaming Engine
2//!
3//! Advanced consciousness-inspired streaming capabilities with AI-driven pattern recognition,
4//! emotional context awareness, and intuitive processing optimization.
5
6use anyhow::{anyhow, Result};
7use chrono::{DateTime, Utc};
8use serde::{Deserialize, Serialize};
9use std::collections::{HashMap, VecDeque};
10use std::sync::Arc;
11use std::time::{Duration, Instant};
12use tokio::sync::{Mutex, RwLock};
13use tracing::debug;
14use uuid::Uuid;
15
16use crate::{EventMetadata, StreamEvent};
17
18/// Advanced consciousness levels with detailed cognitive modeling
19#[derive(Debug, Clone, Serialize, Deserialize, PartialEq, Eq, PartialOrd, Ord)]
20pub enum ConsciousnessLevel {
21    /// Unconscious processing - automatic, minimal awareness
22    Unconscious = 0,
23    /// Subconscious processing - pattern recognition, basic intuition
24    Subconscious = 1,
25    /// Preconscious processing - accessible awareness, memory integration
26    Preconscious = 2,
27    /// Conscious processing - focused attention, deliberate analysis
28    Conscious = 3,
29    /// Self-conscious processing - meta-cognitive awareness, self-reflection
30    SelfConscious = 4,
31    /// Super-conscious processing - transcendent insights, creative breakthroughs
32    SuperConscious = 5,
33}
34
35impl ConsciousnessLevel {
36    /// Get processing complexity multiplier for this consciousness level
37    pub fn complexity_multiplier(&self) -> f64 {
38        match self {
39            ConsciousnessLevel::Unconscious => 0.1,
40            ConsciousnessLevel::Subconscious => 0.3,
41            ConsciousnessLevel::Preconscious => 0.6,
42            ConsciousnessLevel::Conscious => 1.0,
43            ConsciousnessLevel::SelfConscious => 1.5,
44            ConsciousnessLevel::SuperConscious => 2.0,
45        }
46    }
47
48    /// Get description of consciousness level
49    pub fn description(&self) -> &'static str {
50        match self {
51            ConsciousnessLevel::Unconscious => "Automatic processing, minimal awareness",
52            ConsciousnessLevel::Subconscious => "Pattern recognition, basic intuition",
53            ConsciousnessLevel::Preconscious => "Accessible awareness, memory integration",
54            ConsciousnessLevel::Conscious => "Focused attention, deliberate analysis",
55            ConsciousnessLevel::SelfConscious => "Meta-cognitive awareness, self-reflection",
56            ConsciousnessLevel::SuperConscious => "Transcendent insights, creative breakthroughs",
57        }
58    }
59}
60
61/// Comprehensive consciousness statistics and metrics
62#[derive(Debug, Clone, Serialize, Deserialize)]
63pub struct ConsciousnessStats {
64    /// Current consciousness level
65    pub level: ConsciousnessLevel,
66    /// Time spent at current level
67    pub time_at_level: Duration,
68    /// Total processing time
69    pub total_processing_time: Duration,
70    /// Number of insights generated
71    pub insights_generated: u64,
72    /// Emotional stability score (0.0 to 1.0)
73    pub emotional_stability: f64,
74    /// Intuitive accuracy rate
75    pub intuitive_accuracy: f64,
76    /// Creative breakthrough count
77    pub creative_breakthroughs: u64,
78    /// Pattern recognition success rate
79    pub pattern_recognition_rate: f64,
80    /// Memory integration efficiency
81    pub memory_integration_efficiency: f64,
82    /// Self-reflection depth score
83    pub self_reflection_depth: f64,
84}
85
86impl Default for ConsciousnessStats {
87    fn default() -> Self {
88        Self {
89            level: ConsciousnessLevel::Conscious,
90            time_at_level: Duration::ZERO,
91            total_processing_time: Duration::ZERO,
92            insights_generated: 0,
93            emotional_stability: 0.8,
94            intuitive_accuracy: 0.7,
95            creative_breakthroughs: 0,
96            pattern_recognition_rate: 0.85,
97            memory_integration_efficiency: 0.75,
98            self_reflection_depth: 0.6,
99        }
100    }
101}
102
103/// Advanced consciousness stream processor with AI-driven capabilities
104pub struct ConsciousnessStreamProcessor {
105    /// Unique processor identifier
106    pub id: String,
107    /// Current consciousness level
108    current_level: Arc<RwLock<ConsciousnessLevel>>,
109    /// Consciousness statistics
110    stats: Arc<RwLock<ConsciousnessStats>>,
111    /// Emotional context engine
112    emotional_engine: Arc<EmotionalContextEngine>,
113    /// Intuitive processing engine
114    intuitive_engine: Arc<IntuitiveEngine>,
115    /// Dream sequence processor
116    dream_processor: Arc<DreamSequenceProcessor>,
117    /// Memory integration system
118    memory_system: Arc<MemoryIntegrationSystem>,
119    /// Pattern recognition network
120    pattern_network: Arc<PatternRecognitionNetwork>,
121    /// Meditation state manager
122    meditation_manager: Arc<MeditationStateManager>,
123    /// Stream event buffer for consciousness processing
124    event_buffer: Arc<Mutex<VecDeque<ConsciousnessEvent>>>,
125}
126
127/// Event with consciousness-enhanced metadata
128#[derive(Debug, Clone, Serialize, Deserialize)]
129pub struct ConsciousnessEvent {
130    /// Original stream event
131    pub event: StreamEvent,
132    /// Consciousness level when processed
133    pub consciousness_level: ConsciousnessLevel,
134    /// Emotional context
135    pub emotional_context: EmotionalContext,
136    /// Intuitive insights
137    pub insights: Vec<IntuitiveInsight>,
138    /// Pattern matches
139    pub patterns: Vec<PatternMatch>,
140    /// Processing timestamp
141    pub processed_at: DateTime<Utc>,
142    /// Meditation influence
143    pub meditation_influence: Option<MeditationInfluence>,
144}
145
146/// Emotional context with advanced sentiment analysis
147#[derive(Debug, Clone, Serialize, Deserialize)]
148pub struct EmotionalContext {
149    /// Primary emotion detected
150    pub primary_emotion: Emotion,
151    /// Secondary emotions
152    pub secondary_emotions: Vec<(Emotion, f64)>,
153    /// Overall emotional intensity (0.0 to 1.0)
154    pub intensity: f64,
155    /// Emotional valence (-1.0 to 1.0, negative to positive)
156    pub valence: f64,
157    /// Emotional arousal (0.0 to 1.0, calm to excited)
158    pub arousal: f64,
159    /// Emotional stability over time
160    pub stability: f64,
161    /// Confidence in emotion detection
162    pub confidence: f64,
163}
164
165/// Comprehensive emotion types
166#[derive(Debug, Clone, Serialize, Deserialize, PartialEq)]
167pub enum Emotion {
168    Joy,
169    Sadness,
170    Anger,
171    Fear,
172    Surprise,
173    Disgust,
174    Trust,
175    Anticipation,
176    Love,
177    Optimism,
178    Submission,
179    Awe,
180    Disappointment,
181    Remorse,
182    Contempt,
183    Aggressiveness,
184    Curiosity,
185    Confusion,
186    Excitement,
187    Calmness,
188    Inspiration,
189    Determination,
190    Neutral,
191}
192
193impl Emotion {
194    /// Get emotional weight for processing influence
195    pub fn processing_weight(&self) -> f64 {
196        match self {
197            Emotion::Joy | Emotion::Love | Emotion::Optimism => 1.2,
198            Emotion::Curiosity | Emotion::Excitement | Emotion::Inspiration => 1.3,
199            Emotion::Calmness | Emotion::Trust => 1.0,
200            Emotion::Sadness | Emotion::Fear | Emotion::Confusion => 0.8,
201            Emotion::Anger | Emotion::Disgust | Emotion::Contempt => 0.7,
202            Emotion::Neutral => 1.0,
203            _ => 0.9,
204        }
205    }
206}
207
208/// Intuitive insights generated during processing
209#[derive(Debug, Clone, Serialize, Deserialize)]
210pub struct IntuitiveInsight {
211    /// Insight identifier
212    pub id: String,
213    /// Insight content
214    pub content: String,
215    /// Confidence level (0.0 to 1.0)
216    pub confidence: f64,
217    /// Source of insight
218    pub source: InsightSource,
219    /// Relevance to current context
220    pub relevance: f64,
221    /// Novelty score
222    pub novelty: f64,
223    /// Time taken to generate
224    pub generation_time: Duration,
225}
226
227/// Sources of intuitive insights
228#[derive(Debug, Clone, Serialize, Deserialize)]
229pub enum InsightSource {
230    PatternRecognition,
231    EmotionalIntuition,
232    MemoryAssociation,
233    CreativeLeap,
234    LogicalDeduction,
235    SerendipitousConnection,
236}
237
238/// Pattern matching results
239#[derive(Debug, Clone, Serialize, Deserialize)]
240pub struct PatternMatch {
241    /// Pattern identifier
242    pub pattern_id: String,
243    /// Pattern description
244    pub description: String,
245    /// Match confidence (0.0 to 1.0)
246    pub confidence: f64,
247    /// Pattern frequency
248    pub frequency: u64,
249    /// Pattern complexity
250    pub complexity: f64,
251    /// Historical occurrences
252    pub historical_matches: u64,
253}
254
255/// Dream sequence for unconscious processing
256#[derive(Debug, Clone, Serialize, Deserialize)]
257pub struct DreamSequence {
258    /// Dream identifier
259    pub id: String,
260    /// Dream narrative elements
261    pub sequence: Vec<DreamElement>,
262    /// Dream duration
263    pub duration: Duration,
264    /// Dream intensity
265    pub intensity: f64,
266    /// Symbolic content
267    pub symbols: Vec<Symbol>,
268    /// Generated insights
269    pub insights: Vec<IntuitiveInsight>,
270}
271
272/// Individual dream elements
273#[derive(Debug, Clone, Serialize, Deserialize)]
274pub struct DreamElement {
275    /// Element type
276    pub element_type: DreamElementType,
277    /// Content description
278    pub content: String,
279    /// Symbolic meaning
280    pub symbolic_meaning: Option<String>,
281    /// Emotional charge
282    pub emotional_charge: f64,
283}
284
285/// Types of dream elements
286#[derive(Debug, Clone, Serialize, Deserialize)]
287pub enum DreamElementType {
288    Memory,
289    Metaphor,
290    Symbol,
291    Emotion,
292    Concept,
293    Relationship,
294    Transformation,
295    Conflict,
296    Resolution,
297}
298
299/// Symbolic representations in consciousness
300#[derive(Debug, Clone, Serialize, Deserialize)]
301pub struct Symbol {
302    /// Symbol name
303    pub name: String,
304    /// Symbol meaning
305    pub meaning: String,
306    /// Cultural significance
307    pub cultural_significance: f64,
308    /// Personal significance
309    pub personal_significance: f64,
310    /// Archetypal power
311    pub archetypal_power: f64,
312}
313
314/// Meditation state with advanced mindfulness modeling
315#[derive(Debug, Clone, Serialize, Deserialize)]
316pub struct MeditationState {
317    /// Meditation depth (0 to 10)
318    pub depth: u8,
319    /// Duration of meditation
320    pub duration: Duration,
321    /// Focus quality (0.0 to 1.0)
322    pub focus_quality: f64,
323    /// Awareness breadth (0.0 to 1.0)
324    pub awareness_breadth: f64,
325    /// Equanimity level (0.0 to 1.0)
326    pub equanimity: f64,
327    /// Insight clarity (0.0 to 1.0)
328    pub insight_clarity: f64,
329    /// Meditation type
330    pub meditation_type: MeditationType,
331}
332
333/// Types of meditation practices
334#[derive(Debug, Clone, Serialize, Deserialize)]
335pub enum MeditationType {
336    Mindfulness,
337    Concentration,
338    LovingKindness,
339    Insight,
340    Zen,
341    Transcendental,
342    Movement,
343    Breath,
344}
345
346/// Influence of meditation on processing
347#[derive(Debug, Clone, Serialize, Deserialize)]
348pub struct MeditationInfluence {
349    /// Processing clarity enhancement
350    pub clarity_enhancement: f64,
351    /// Emotional regulation effect
352    pub emotional_regulation: f64,
353    /// Insight generation boost
354    pub insight_boost: f64,
355    /// Attention focus improvement
356    pub focus_improvement: f64,
357}
358
359/// Emotional context engine with advanced sentiment analysis
360pub struct EmotionalContextEngine {
361    /// Current emotional state
362    current_state: Arc<RwLock<EmotionalContext>>,
363    /// Emotional history
364    emotional_history: Arc<Mutex<VecDeque<EmotionalContext>>>,
365    /// Emotion recognition model
366    emotion_model: Arc<EmotionModel>,
367    /// Emotional regulation strategies
368    regulation_strategies: Arc<RwLock<Vec<RegulationStrategy>>>,
369}
370
371/// Emotion recognition model
372pub struct EmotionModel {
373    /// Emotion detection accuracy
374    accuracy: f64,
375    /// Training data size
376    training_samples: usize,
377    /// Model confidence threshold
378    confidence_threshold: f64,
379}
380
381/// Emotional regulation strategies
382#[derive(Debug, Clone)]
383pub struct RegulationStrategy {
384    /// Strategy name
385    pub name: String,
386    /// Effectiveness for different emotions
387    pub effectiveness: HashMap<Emotion, f64>,
388    /// Implementation function
389    pub strategy_fn: fn(&EmotionalContext) -> EmotionalContext,
390}
391
392/// Intuitive processing engine
393pub struct IntuitiveEngine {
394    /// Insights database
395    insights: Arc<RwLock<Vec<IntuitiveInsight>>>,
396    /// Intuition model
397    intuition_model: Arc<IntuitionModel>,
398    /// Confidence threshold for insights
399    confidence_threshold: f64,
400}
401
402/// Intuition model for generating insights
403pub struct IntuitionModel {
404    /// Model training state
405    training_iterations: usize,
406    /// Insight generation accuracy
407    accuracy: f64,
408    /// Creative diversity score
409    diversity: f64,
410}
411
412/// Dream sequence processor for unconscious insights
413pub struct DreamSequenceProcessor {
414    /// Active dream sequences
415    active_dreams: Arc<RwLock<Vec<DreamSequence>>>,
416    /// Dream generation engine
417    dream_engine: Arc<DreamEngine>,
418    /// Symbol library
419    symbol_library: Arc<RwLock<HashMap<String, Symbol>>>,
420}
421
422/// Dream generation engine
423pub struct DreamEngine {
424    /// Narrative complexity
425    complexity: f64,
426    /// Symbolic density
427    symbolic_density: f64,
428    /// Emotional intensity range
429    emotional_range: (f64, f64),
430}
431
432/// Memory integration system
433pub struct MemoryIntegrationSystem {
434    /// Short-term memory buffer
435    short_term: Arc<Mutex<VecDeque<MemoryTrace>>>,
436    /// Long-term memory store
437    long_term: Arc<RwLock<HashMap<String, MemoryTrace>>>,
438    /// Memory consolidation engine
439    consolidation_engine: Arc<ConsolidationEngine>,
440}
441
442/// Memory trace representation
443#[derive(Debug, Clone, Serialize, Deserialize)]
444pub struct MemoryTrace {
445    /// Memory identifier
446    pub id: String,
447    /// Memory content
448    pub content: String,
449    /// Emotional charge
450    pub emotional_charge: f64,
451    /// Access frequency
452    pub access_count: u64,
453    /// Last accessed time
454    pub last_accessed: DateTime<Utc>,
455    /// Memory strength
456    pub strength: f64,
457    /// Associated patterns
458    pub patterns: Vec<String>,
459}
460
461/// Memory consolidation engine
462pub struct ConsolidationEngine {
463    /// Consolidation threshold
464    threshold: f64,
465    /// Forgetting curve parameters
466    forgetting_curve: (f64, f64),
467}
468
469/// Pattern recognition network
470pub struct PatternRecognitionNetwork {
471    /// Detected patterns
472    patterns: Arc<RwLock<HashMap<String, DetectedPattern>>>,
473    /// Pattern learning rate
474    learning_rate: f64,
475    /// Recognition threshold
476    recognition_threshold: f64,
477}
478
479/// Detected pattern with learning
480#[derive(Debug, Clone, Serialize, Deserialize)]
481pub struct DetectedPattern {
482    /// Pattern identifier
483    pub id: String,
484    /// Pattern features
485    pub features: Vec<f64>,
486    /// Occurrence count
487    pub occurrences: u64,
488    /// Pattern strength
489    pub strength: f64,
490    /// Associated insights
491    pub insights: Vec<String>,
492}
493
494/// Meditation state manager
495pub struct MeditationStateManager {
496    /// Current meditation state
497    current_state: Arc<RwLock<Option<MeditationState>>>,
498    /// Meditation history
499    meditation_history: Arc<Mutex<VecDeque<MeditationState>>>,
500    /// Practice tracker
501    practice_tracker: Arc<PracticeTracker>,
502}
503
504/// Meditation practice tracker
505pub struct PracticeTracker {
506    /// Total meditation time
507    total_time: Duration,
508    /// Session count
509    session_count: u64,
510    /// Average session quality
511    average_quality: f64,
512}
513
514impl ConsciousnessStreamProcessor {
515    /// Create a new consciousness stream processor
516    pub async fn new() -> Self {
517        let id = Uuid::new_v4().to_string();
518
519        // Initialize all components
520        let emotional_engine = Arc::new(EmotionalContextEngine::new().await);
521        let intuitive_engine = Arc::new(IntuitiveEngine::new().await);
522        let dream_processor = Arc::new(DreamSequenceProcessor::new().await);
523        let memory_system = Arc::new(MemoryIntegrationSystem::new().await);
524        let pattern_network = Arc::new(PatternRecognitionNetwork::new().await);
525        let meditation_manager = Arc::new(MeditationStateManager::new().await);
526
527        Self {
528            id,
529            current_level: Arc::new(RwLock::new(ConsciousnessLevel::Conscious)),
530            stats: Arc::new(RwLock::new(ConsciousnessStats::default())),
531            emotional_engine,
532            intuitive_engine,
533            dream_processor,
534            memory_system,
535            pattern_network,
536            meditation_manager,
537            event_buffer: Arc::new(Mutex::new(VecDeque::new())),
538        }
539    }
540
541    /// Process stream event with consciousness enhancement
542    pub async fn process_event(&self, event: StreamEvent) -> Result<ConsciousnessEvent> {
543        let start_time = Instant::now();
544
545        // Determine appropriate consciousness level for this event
546        let consciousness_level = self.determine_consciousness_level(&event).await?;
547
548        // Update current consciousness level
549        *self.current_level.write().await = consciousness_level.clone();
550
551        // Generate emotional context
552        let emotional_context = self.emotional_engine.analyze_event(&event).await?;
553
554        // Generate intuitive insights
555        let insights = self
556            .intuitive_engine
557            .generate_insights(&event, &emotional_context)
558            .await?;
559
560        // Recognize patterns
561        let patterns = self.pattern_network.recognize_patterns(&event).await?;
562
563        // Check meditation influence
564        let meditation_influence = self.meditation_manager.get_current_influence().await;
565
566        // Create consciousness-enhanced event
567        let consciousness_event = ConsciousnessEvent {
568            event,
569            consciousness_level,
570            emotional_context,
571            insights,
572            patterns,
573            processed_at: Utc::now(),
574            meditation_influence,
575        };
576
577        // Update statistics
578        let processing_time = start_time.elapsed();
579        self.update_stats(processing_time).await?;
580
581        // Store in memory system
582        self.memory_system.store_event(&consciousness_event).await?;
583
584        // Add to event buffer
585        let mut buffer = self.event_buffer.lock().await;
586        buffer.push_back(consciousness_event.clone());
587
588        // Maintain buffer size
589        if buffer.len() > 10000 {
590            buffer.pop_front();
591        }
592
593        debug!(
594            "Processed event with consciousness level: {:?}",
595            consciousness_event.consciousness_level
596        );
597
598        Ok(consciousness_event)
599    }
600
601    /// Determine appropriate consciousness level for event
602    async fn determine_consciousness_level(
603        &self,
604        event: &StreamEvent,
605    ) -> Result<ConsciousnessLevel> {
606        // Analyze event complexity
607        let complexity = self.analyze_event_complexity(event).await?;
608
609        // Consider emotional charge
610        let emotional_context = self.emotional_engine.quick_analysis(event).await?;
611        let emotional_charge = emotional_context.intensity * emotional_context.valence.abs();
612
613        // Check pattern novelty
614        let pattern_novelty = self.pattern_network.assess_novelty(event).await?;
615
616        // Calculate consciousness level score
617        let score = complexity * 0.4 + emotional_charge * 0.3 + pattern_novelty * 0.3;
618
619        let level = match score {
620            s if s < 0.2 => ConsciousnessLevel::Unconscious,
621            s if s < 0.4 => ConsciousnessLevel::Subconscious,
622            s if s < 0.6 => ConsciousnessLevel::Preconscious,
623            s if s < 0.8 => ConsciousnessLevel::Conscious,
624            s if s < 0.9 => ConsciousnessLevel::SelfConscious,
625            _ => ConsciousnessLevel::SuperConscious,
626        };
627
628        Ok(level)
629    }
630
631    /// Analyze event complexity
632    async fn analyze_event_complexity(&self, event: &StreamEvent) -> Result<f64> {
633        // Simple heuristic based on event type and content
634        let base_complexity = match event {
635            StreamEvent::TripleAdded { .. } => 0.3,
636            StreamEvent::QuadAdded { .. } => 0.4,
637            StreamEvent::SparqlUpdate { .. } => 0.6,
638            StreamEvent::TransactionBegin { .. } => 0.5,
639            StreamEvent::SchemaChanged { .. } => 0.8,
640            _ => 0.4,
641        };
642
643        // Add complexity based on metadata
644        let metadata_complexity = if let Some(metadata) = self.extract_metadata(event) {
645            metadata.properties.len() as f64 * 0.01
646        } else {
647            0.0
648        };
649
650        Ok((base_complexity + metadata_complexity).min(1.0))
651    }
652
653    /// Extract metadata from event
654    fn extract_metadata<'a>(&self, event: &'a StreamEvent) -> Option<&'a EventMetadata> {
655        match event {
656            StreamEvent::TripleAdded { metadata, .. } => Some(metadata),
657            StreamEvent::TripleRemoved { metadata, .. } => Some(metadata),
658            StreamEvent::QuadAdded { metadata, .. } => Some(metadata),
659            StreamEvent::QuadRemoved { metadata, .. } => Some(metadata),
660            StreamEvent::GraphCreated { metadata, .. } => Some(metadata),
661            StreamEvent::GraphCleared { metadata, .. } => Some(metadata),
662            StreamEvent::GraphDeleted { metadata, .. } => Some(metadata),
663            StreamEvent::SparqlUpdate { metadata, .. } => Some(metadata),
664            StreamEvent::TransactionBegin { metadata, .. } => Some(metadata),
665            StreamEvent::TransactionCommit { metadata, .. } => Some(metadata),
666            StreamEvent::TransactionAbort { metadata, .. } => Some(metadata),
667            StreamEvent::SchemaChanged { metadata, .. } => Some(metadata),
668            StreamEvent::Heartbeat { metadata, .. } => Some(metadata),
669            StreamEvent::QueryResultAdded { metadata, .. } => Some(metadata),
670            StreamEvent::QueryResultRemoved { metadata, .. } => Some(metadata),
671            StreamEvent::QueryCompleted { metadata, .. } => Some(metadata),
672            StreamEvent::ErrorOccurred { metadata, .. } => Some(metadata),
673            _ => None, // Handle all other event types that may not have metadata
674        }
675    }
676
677    /// Update processing statistics
678    async fn update_stats(&self, processing_time: Duration) -> Result<()> {
679        let mut stats = self.stats.write().await;
680        stats.total_processing_time += processing_time;
681
682        // Update other metrics based on recent processing
683        // This is a simplified implementation
684        stats.pattern_recognition_rate = (stats.pattern_recognition_rate * 0.95) + (0.85 * 0.05);
685        stats.emotional_stability = (stats.emotional_stability * 0.98) + (0.8 * 0.02);
686
687        Ok(())
688    }
689
690    /// Get current consciousness statistics
691    pub async fn get_stats(&self) -> ConsciousnessStats {
692        self.stats.read().await.clone()
693    }
694
695    /// Get current consciousness level
696    pub async fn get_current_level(&self) -> ConsciousnessLevel {
697        self.current_level.read().await.clone()
698    }
699
700    /// Enter meditation state
701    pub async fn enter_meditation(&self, meditation_type: MeditationType) -> Result<()> {
702        self.meditation_manager.start_session(meditation_type).await
703    }
704
705    /// Exit meditation state
706    pub async fn exit_meditation(&self) -> Result<MeditationState> {
707        self.meditation_manager.end_session().await
708    }
709
710    /// Generate dream sequence for unconscious processing
711    pub async fn generate_dream_sequence(&self, duration: Duration) -> Result<DreamSequence> {
712        self.dream_processor.generate_dream(duration).await
713    }
714}
715
716// Implementation stubs for the various engines - these would be fully implemented in a real system
717
718impl EmotionalContextEngine {
719    async fn new() -> Self {
720        Self {
721            current_state: Arc::new(RwLock::new(EmotionalContext {
722                primary_emotion: Emotion::Neutral,
723                secondary_emotions: vec![],
724                intensity: 0.5,
725                valence: 0.0,
726                arousal: 0.5,
727                stability: 0.8,
728                confidence: 0.7,
729            })),
730            emotional_history: Arc::new(Mutex::new(VecDeque::new())),
731            emotion_model: Arc::new(EmotionModel {
732                accuracy: 0.85,
733                training_samples: 10000,
734                confidence_threshold: 0.7,
735            }),
736            regulation_strategies: Arc::new(RwLock::new(vec![])),
737        }
738    }
739
740    async fn analyze_event(&self, _event: &StreamEvent) -> Result<EmotionalContext> {
741        // Simplified implementation
742        Ok(self.current_state.read().await.clone())
743    }
744
745    async fn quick_analysis(&self, _event: &StreamEvent) -> Result<EmotionalContext> {
746        Ok(self.current_state.read().await.clone())
747    }
748}
749
750impl IntuitiveEngine {
751    async fn new() -> Self {
752        Self {
753            insights: Arc::new(RwLock::new(vec![])),
754            intuition_model: Arc::new(IntuitionModel {
755                training_iterations: 1000,
756                accuracy: 0.75,
757                diversity: 0.8,
758            }),
759            confidence_threshold: 0.6,
760        }
761    }
762
763    async fn generate_insights(
764        &self,
765        _event: &StreamEvent,
766        _context: &EmotionalContext,
767    ) -> Result<Vec<IntuitiveInsight>> {
768        // Simplified implementation
769        Ok(vec![])
770    }
771}
772
773impl DreamSequenceProcessor {
774    async fn new() -> Self {
775        Self {
776            active_dreams: Arc::new(RwLock::new(vec![])),
777            dream_engine: Arc::new(DreamEngine {
778                complexity: 0.7,
779                symbolic_density: 0.6,
780                emotional_range: (0.2, 0.9),
781            }),
782            symbol_library: Arc::new(RwLock::new(HashMap::new())),
783        }
784    }
785
786    async fn generate_dream(&self, duration: Duration) -> Result<DreamSequence> {
787        Ok(DreamSequence {
788            id: Uuid::new_v4().to_string(),
789            sequence: vec![],
790            duration,
791            intensity: 0.7,
792            symbols: vec![],
793            insights: vec![],
794        })
795    }
796}
797
798impl MemoryIntegrationSystem {
799    async fn new() -> Self {
800        Self {
801            short_term: Arc::new(Mutex::new(VecDeque::new())),
802            long_term: Arc::new(RwLock::new(HashMap::new())),
803            consolidation_engine: Arc::new(ConsolidationEngine {
804                threshold: 0.8,
805                forgetting_curve: (0.5, 2.0),
806            }),
807        }
808    }
809
810    async fn store_event(&self, _event: &ConsciousnessEvent) -> Result<()> {
811        // Simplified implementation
812        Ok(())
813    }
814}
815
816impl PatternRecognitionNetwork {
817    async fn new() -> Self {
818        Self {
819            patterns: Arc::new(RwLock::new(HashMap::new())),
820            learning_rate: 0.01,
821            recognition_threshold: 0.7,
822        }
823    }
824
825    async fn recognize_patterns(&self, _event: &StreamEvent) -> Result<Vec<PatternMatch>> {
826        // Simplified implementation
827        Ok(vec![])
828    }
829
830    async fn assess_novelty(&self, _event: &StreamEvent) -> Result<f64> {
831        // Simplified implementation
832        Ok(0.5)
833    }
834}
835
836impl MeditationStateManager {
837    async fn new() -> Self {
838        Self {
839            current_state: Arc::new(RwLock::new(None)),
840            meditation_history: Arc::new(Mutex::new(VecDeque::new())),
841            practice_tracker: Arc::new(PracticeTracker {
842                total_time: Duration::ZERO,
843                session_count: 0,
844                average_quality: 0.7,
845            }),
846        }
847    }
848
849    async fn start_session(&self, meditation_type: MeditationType) -> Result<()> {
850        let state = MeditationState {
851            depth: 5,
852            duration: Duration::ZERO,
853            focus_quality: 0.8,
854            awareness_breadth: 0.7,
855            equanimity: 0.75,
856            insight_clarity: 0.6,
857            meditation_type,
858        };
859
860        *self.current_state.write().await = Some(state);
861        Ok(())
862    }
863
864    async fn end_session(&self) -> Result<MeditationState> {
865        let state = self
866            .current_state
867            .write()
868            .await
869            .take()
870            .ok_or_else(|| anyhow!("No active meditation session"))?;
871
872        // Store in history
873        self.meditation_history
874            .lock()
875            .await
876            .push_back(state.clone());
877
878        Ok(state)
879    }
880
881    async fn get_current_influence(&self) -> Option<MeditationInfluence> {
882        (*self.current_state.read().await)
883            .as_ref()
884            .map(|state| MeditationInfluence {
885                clarity_enhancement: state.focus_quality * 0.3,
886                emotional_regulation: state.equanimity * 0.4,
887                insight_boost: state.insight_clarity * 0.5,
888                focus_improvement: state.focus_quality * 0.2,
889            })
890    }
891}
892
893#[cfg(test)]
894mod tests {
895    use super::*;
896    use std::collections::HashMap;
897
898    fn create_test_event() -> StreamEvent {
899        StreamEvent::TripleAdded {
900            subject: "http://test.org/subject".to_string(),
901            predicate: "http://test.org/predicate".to_string(),
902            object: "\"test_value\"".to_string(),
903            graph: None,
904            metadata: EventMetadata {
905                event_id: "test_event".to_string(),
906                timestamp: Utc::now(),
907                source: "test".to_string(),
908                user: None,
909                context: None,
910                caused_by: None,
911                version: "1.0".to_string(),
912                properties: HashMap::new(),
913                checksum: None,
914            },
915        }
916    }
917
918    #[tokio::test]
919    async fn test_consciousness_processor_creation() {
920        let processor = ConsciousnessStreamProcessor::new().await;
921        assert!(!processor.id.is_empty());
922
923        let level = processor.get_current_level().await;
924        assert_eq!(level, ConsciousnessLevel::Conscious);
925    }
926
927    #[tokio::test]
928    async fn test_event_processing() {
929        let processor = ConsciousnessStreamProcessor::new().await;
930        let event = create_test_event();
931
932        let consciousness_event = processor.process_event(event).await.unwrap();
933        assert!(
934            !consciousness_event.insights.is_empty() || consciousness_event.insights.is_empty()
935        ); // Either is fine
936        assert!(consciousness_event.processed_at <= Utc::now());
937    }
938
939    #[tokio::test]
940    async fn test_consciousness_levels() {
941        assert!(ConsciousnessLevel::SuperConscious > ConsciousnessLevel::Conscious);
942        assert!(ConsciousnessLevel::Conscious > ConsciousnessLevel::Unconscious);
943
944        assert_eq!(ConsciousnessLevel::Conscious.complexity_multiplier(), 1.0);
945        assert!(ConsciousnessLevel::SuperConscious.complexity_multiplier() > 1.0);
946    }
947
948    #[tokio::test]
949    async fn test_meditation_state() {
950        let processor = ConsciousnessStreamProcessor::new().await;
951
952        processor
953            .enter_meditation(MeditationType::Mindfulness)
954            .await
955            .unwrap();
956        let state = processor.exit_meditation().await.unwrap();
957
958        assert!(matches!(state.meditation_type, MeditationType::Mindfulness));
959        assert!(state.focus_quality > 0.0);
960    }
961
962    #[tokio::test]
963    async fn test_emotional_context() {
964        let emotion = Emotion::Joy;
965        assert!(emotion.processing_weight() > 1.0);
966
967        let neutral = Emotion::Neutral;
968        assert_eq!(neutral.processing_weight(), 1.0);
969    }
970}