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compute_normals_from_mesh

Function compute_normals_from_mesh 

Source
pub fn compute_normals_from_mesh(vertices: &[f64], indices: &[u32]) -> Vec<f64>
Expand description

Compute smooth normals from a triangle mesh.

vertices is a flat array of [x, y, z] values (length = 3 * num_vertices). indices is a flat array of triangle vertex indices (length = 3 * num_triangles). Returns a flat array of normals, same length as vertices.