pub fn ray_triangle_intersect(ray: &Ray, tri: &GpuTriangle) -> Option<f32>Expand description
Test ray–triangle intersection using the Möller–Trumbore algorithm.
Returns Some(t) on a valid hit, or None.
pub fn ray_triangle_intersect(ray: &Ray, tri: &GpuTriangle) -> Option<f32>Test ray–triangle intersection using the Möller–Trumbore algorithm.
Returns Some(t) on a valid hit, or None.