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prepare_sorted_render_data

Function prepare_sorted_render_data 

Source
pub fn prepare_sorted_render_data(
    buffer: &ParticleBuffer,
    color_young: [f32; 4],
    color_old: [f32; 4],
    base_size: f32,
    camera_pos: [f32; 3],
    camera_forward: [f32; 3],
) -> Vec<SortedParticleRenderData>
Expand description

Prepare GPU particle rendering data sorted back-to-front for transparency.

camera_forward is the camera’s forward direction (normalized).