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compute_pressure_gpu

Function compute_pressure_gpu 

Source
pub fn compute_pressure_gpu(
    densities: &[f32],
    params: &GpuSphParams,
) -> Vec<f32>
Expand description

Compute per-particle pressures using the Tait equation of state.

P = k * (ρ/ρ₀)^γ - k where ρ₀ = 1000 kg/m³.