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gpu_loop_subdivision

Function gpu_loop_subdivision 

Source
pub fn gpu_loop_subdivision(mesh: &GpuMesh) -> GpuMesh
Expand description

Perform one step of Loop subdivision, returning a new mesh.

Each triangle is split into four sub-triangles. New edge-midpoint vertices and updated corner vertices use the Loop weighting scheme (simplified version without full neighbour connectivity: midpoints only).