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gpu_ray_sphere_intersect

Function gpu_ray_sphere_intersect 

Source
pub fn gpu_ray_sphere_intersect(
    ray_origin: [f32; 3],
    ray_dir: [f32; 3],
    center: [f32; 3],
    radius: f32,
) -> Option<f32>
Expand description

Intersect a ray with a sphere.

Returns Some(t) for the nearest positive intersection, or None on miss.