pub fn gpu_render_pixels(
triangles: &[GpuTriangle],
camera_pos: [f32; 3],
nx: usize,
ny: usize,
) -> Vec<[f32; 3]>Expand description
Render a scene with orthographic projection, returning one RGB pixel per sample.
camera_pos— origin of all primary rays (ortho camera).nx,ny— image dimensions in pixels.- Returns a flat
Vecof[r, g, b]triples (row-major).
Each pixel fires one ray in the -Z direction; hit pixels get the
absolute-value of the triangle normal as colour, miss pixels return black.