pub fn compute_density_gpu(
buf: &GpuSphBuffer,
params: &GpuSphParams,
) -> Vec<f32>Expand description
Compute per-particle densities via O(N²) neighbour sum.
ρ_i = Σ_j m_j * W(|r_i - r_j|, h)
pub fn compute_density_gpu(
buf: &GpuSphBuffer,
params: &GpuSphParams,
) -> Vec<f32>Compute per-particle densities via O(N²) neighbour sum.
ρ_i = Σ_j m_j * W(|r_i - r_j|, h)