pub fn gpu_compute_aabb(mesh: &GpuMesh) -> ([f32; 3], [f32; 3])
Compute the axis-aligned bounding box of the mesh.
Returns (min, max) corner arrays. If the mesh has no vertices the result is ([0,0,0], [0,0,0]).
(min, max)
([0,0,0], [0,0,0])