pub fn gpu_ray_aabb_intersect(
ray_origin: [f32; 3],
ray_dir: [f32; 3],
min: [f32; 3],
max: [f32; 3],
) -> Option<f32>Expand description
Intersect a ray with an AABB using the slab method.
Returns Some(t) (the entry distance along the ray) if the ray hits the
box, or None on a miss. The ray direction need not be normalised.