Expand description
CPU BVH (Bounding Volume Hierarchy) tree for broad-phase acceleration.
Provides axis-aligned bounding box (AABB) structures, a recursive BVH tree built with a SAH-inspired median split, ray and AABB queries, and a linearised flat representation for cache-friendly traversal.
§Module layout
types— Core data types:Aabb,BvhPrimitive,BvhNode,FlatBvhNode,GpuRay,RayHit, statistics types, Morton/LBVH types.cpu— CPU builder (Bvh::build), query helpers, flat traversal, LBVH construction, statistics.gpu— GPU-accelerated ray traversal (BvhGpuTraverser) backed byWgpuBackendReal; falls back to CPU when no GPU is present.
Re-exports§
pub use cpu::Bvh;pub use cpu::build_morton_clusters;pub use cpu::bvh_closest_hit;pub use cpu::compute_bvh_from_sorted;pub use cpu::compute_cluster_radius;pub use cpu::flatten;pub use cpu::hlbvh_split;pub use cpu::lbvh_build;pub use cpu::morton_code;pub use cpu::query_flat;pub use cpu::ray_aabb_intersect;pub use cpu::refit;pub use cpu::sah_cost;pub use gpu::BvhGpuTraverser;pub use types::Aabb;pub use types::BvhNode;pub use types::BvhPrimitive;pub use types::BvhStats;pub use types::BvhTreeStatistics;pub use types::FlatBvhNode;pub use types::GpuRay;pub use types::LbvhPrimitive;pub use types::MortonCluster;pub use types::RayHit;