pub fn split_edge(
verts: &mut Vec<[f64; 3]>,
tris: &mut Vec<[usize; 3]>,
v0: usize,
v1: usize,
)Expand description
Split edge (v0, v1) in the mesh by inserting a midpoint vertex.
All triangles containing that edge are split into two. Updates verts and tris in place.