pub fn split_triangle_by_plane(
v0: [f64; 3],
v1: [f64; 3],
v2: [f64; 3],
plane_normal: [f64; 3],
plane_point: [f64; 3],
) -> (Vec<[[f64; 3]; 3]>, Vec<[[f64; 3]; 3]>)Expand description
Split a triangle by a plane defined by (normal, point_on_plane). Returns (front_triangles, back_triangles) as vertex lists.