pub fn triangles_intersect(
a0: [f64; 3],
a1: [f64; 3],
a2: [f64; 3],
b0: [f64; 3],
b1: [f64; 3],
b2: [f64; 3],
) -> boolExpand description
Test whether two triangles in 3-D intersect.
Uses the Devillers-Guigue algorithm (interval overlap on the line of
intersection of the two triangle planes). Returns true if the triangles
intersect (including edge/vertex contacts).