pub fn allocate_tile_bits(
complexities: &[TileComplexity],
total_bits: u64,
min_bits_per_tile: u64,
base_qp: f64,
) -> Vec<TileBitBudget>Expand description
Allocate a total bit budget across tiles based on complexity.
More complex tiles receive proportionally more bits. The total_bits
budget is distributed according to each tile’s complexity score, with
a minimum floor of min_bits_per_tile.