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oxihuman_morph/
eye_inner_corner.rs

1// Copyright (C) 2026 COOLJAPAN OU (Team KitaSan)
2// SPDX-License-Identifier: Apache-2.0
3#![allow(dead_code)]
4
5//! Eye inner corner morph — controls the shape and depth of the inner eye canthus.
6
7/// Configuration for eye inner corner control.
8#[allow(dead_code)]
9#[derive(Debug, Clone)]
10pub struct EyeInnerCornerConfig {
11    pub max_depth: f32,
12}
13
14/// Runtime state.
15#[allow(dead_code)]
16#[derive(Debug, Clone)]
17pub struct EyeInnerCornerState {
18    pub left_depth: f32,
19    pub right_depth: f32,
20    pub left_tilt: f32,
21    pub right_tilt: f32,
22}
23
24#[allow(dead_code)]
25pub fn default_eye_inner_corner_config() -> EyeInnerCornerConfig {
26    EyeInnerCornerConfig { max_depth: 1.0 }
27}
28
29#[allow(dead_code)]
30pub fn new_eye_inner_corner_state() -> EyeInnerCornerState {
31    EyeInnerCornerState {
32        left_depth: 0.0,
33        right_depth: 0.0,
34        left_tilt: 0.0,
35        right_tilt: 0.0,
36    }
37}
38
39#[allow(dead_code)]
40pub fn eic_set_depth_left(state: &mut EyeInnerCornerState, cfg: &EyeInnerCornerConfig, v: f32) {
41    state.left_depth = v.clamp(0.0, cfg.max_depth);
42}
43
44#[allow(dead_code)]
45pub fn eic_set_depth_right(state: &mut EyeInnerCornerState, cfg: &EyeInnerCornerConfig, v: f32) {
46    state.right_depth = v.clamp(0.0, cfg.max_depth);
47}
48
49#[allow(dead_code)]
50pub fn eic_set_both_depth(state: &mut EyeInnerCornerState, cfg: &EyeInnerCornerConfig, v: f32) {
51    let clamped = v.clamp(0.0, cfg.max_depth);
52    state.left_depth = clamped;
53    state.right_depth = clamped;
54}
55
56#[allow(dead_code)]
57pub fn eic_set_tilt(state: &mut EyeInnerCornerState, left: f32, right: f32) {
58    state.left_tilt = left.clamp(-1.0, 1.0);
59    state.right_tilt = right.clamp(-1.0, 1.0);
60}
61
62#[allow(dead_code)]
63pub fn eic_reset(state: &mut EyeInnerCornerState) {
64    *state = new_eye_inner_corner_state();
65}
66
67#[allow(dead_code)]
68pub fn eic_is_neutral(state: &EyeInnerCornerState) -> bool {
69    let vals = [
70        state.left_depth,
71        state.right_depth,
72        state.left_tilt,
73        state.right_tilt,
74    ];
75    !vals.is_empty() && vals.iter().all(|v| v.abs() < 1e-6)
76}
77
78#[allow(dead_code)]
79pub fn eic_average_depth(state: &EyeInnerCornerState) -> f32 {
80    (state.left_depth + state.right_depth) * 0.5
81}
82
83#[allow(dead_code)]
84pub fn eic_symmetry(state: &EyeInnerCornerState) -> f32 {
85    (state.left_depth - state.right_depth).abs()
86}
87
88#[allow(dead_code)]
89pub fn eic_blend(a: &EyeInnerCornerState, b: &EyeInnerCornerState, t: f32) -> EyeInnerCornerState {
90    let t = t.clamp(0.0, 1.0);
91    EyeInnerCornerState {
92        left_depth: a.left_depth + (b.left_depth - a.left_depth) * t,
93        right_depth: a.right_depth + (b.right_depth - a.right_depth) * t,
94        left_tilt: a.left_tilt + (b.left_tilt - a.left_tilt) * t,
95        right_tilt: a.right_tilt + (b.right_tilt - a.right_tilt) * t,
96    }
97}
98
99#[allow(dead_code)]
100pub fn eic_to_weights(state: &EyeInnerCornerState) -> Vec<(String, f32)> {
101    vec![
102        ("eye_inner_depth_l".to_string(), state.left_depth),
103        ("eye_inner_depth_r".to_string(), state.right_depth),
104        ("eye_inner_tilt_l".to_string(), state.left_tilt),
105        ("eye_inner_tilt_r".to_string(), state.right_tilt),
106    ]
107}
108
109#[allow(dead_code)]
110pub fn eic_to_json(state: &EyeInnerCornerState) -> String {
111    format!(
112        r#"{{"left_depth":{:.4},"right_depth":{:.4},"left_tilt":{:.4},"right_tilt":{:.4}}}"#,
113        state.left_depth, state.right_depth, state.left_tilt, state.right_tilt
114    )
115}
116
117#[cfg(test)]
118mod tests {
119    use super::*;
120
121    #[test]
122    fn default_config() {
123        let cfg = default_eye_inner_corner_config();
124        assert!((cfg.max_depth - 1.0).abs() < 1e-6);
125    }
126
127    #[test]
128    fn new_state_neutral() {
129        let s = new_eye_inner_corner_state();
130        assert!(eic_is_neutral(&s));
131    }
132
133    #[test]
134    fn set_depth_left_clamps() {
135        let cfg = default_eye_inner_corner_config();
136        let mut s = new_eye_inner_corner_state();
137        eic_set_depth_left(&mut s, &cfg, 5.0);
138        assert!((s.left_depth - 1.0).abs() < 1e-6);
139    }
140
141    #[test]
142    fn set_both_depth_equal() {
143        let cfg = default_eye_inner_corner_config();
144        let mut s = new_eye_inner_corner_state();
145        eic_set_both_depth(&mut s, &cfg, 0.7);
146        assert!((s.left_depth - 0.7).abs() < 1e-6);
147        assert!((s.right_depth - 0.7).abs() < 1e-6);
148    }
149
150    #[test]
151    fn set_tilt_clamped() {
152        let mut s = new_eye_inner_corner_state();
153        eic_set_tilt(&mut s, 2.0, -3.0);
154        assert!((s.left_tilt - 1.0).abs() < 1e-6);
155        assert!((s.right_tilt + 1.0).abs() < 1e-6);
156    }
157
158    #[test]
159    fn average_depth() {
160        let cfg = default_eye_inner_corner_config();
161        let mut s = new_eye_inner_corner_state();
162        eic_set_depth_left(&mut s, &cfg, 0.4);
163        eic_set_depth_right(&mut s, &cfg, 0.6);
164        assert!((eic_average_depth(&s) - 0.5).abs() < 1e-6);
165    }
166
167    #[test]
168    fn symmetry_zero_when_equal() {
169        let cfg = default_eye_inner_corner_config();
170        let mut s = new_eye_inner_corner_state();
171        eic_set_both_depth(&mut s, &cfg, 0.5);
172        assert!(eic_symmetry(&s) < 1e-6);
173    }
174
175    #[test]
176    fn reset_clears() {
177        let cfg = default_eye_inner_corner_config();
178        let mut s = new_eye_inner_corner_state();
179        eic_set_both_depth(&mut s, &cfg, 0.8);
180        eic_reset(&mut s);
181        assert!(eic_is_neutral(&s));
182    }
183
184    #[test]
185    fn blend_midpoint() {
186        let a = new_eye_inner_corner_state();
187        let cfg = default_eye_inner_corner_config();
188        let mut b = new_eye_inner_corner_state();
189        eic_set_both_depth(&mut b, &cfg, 1.0);
190        let mid = eic_blend(&a, &b, 0.5);
191        assert!((mid.left_depth - 0.5).abs() < 1e-6);
192    }
193
194    #[test]
195    fn to_weights_count() {
196        let s = new_eye_inner_corner_state();
197        assert_eq!(eic_to_weights(&s).len(), 4);
198    }
199
200    #[test]
201    fn to_json_fields() {
202        let s = new_eye_inner_corner_state();
203        let j = eic_to_json(&s);
204        assert!(j.contains("left_depth"));
205        assert!(j.contains("right_tilt"));
206    }
207}