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oxigdal_wasm/
color.rs

1//! Advanced color manipulation and palettes
2//!
3//! This module provides comprehensive color space conversions, color palettes,
4//! color maps, gradient generation, and advanced color correction algorithms
5//! for geospatial data visualization.
6//!
7//! # Overview
8//!
9//! The color module provides professional-grade color manipulation tools for geospatial visualization:
10//!
11//! - **Color Palettes**: Pre-defined scientific color schemes (viridis, plasma, etc.)
12//! - **Gradient Generation**: Smooth color gradients between any colors
13//! - **Color Correction**: Matrix-based color adjustments (brightness, contrast, saturation)
14//! - **Temperature Adjustment**: Warm/cool color temperature shifts
15//! - **White Balance**: Automatic white balance corrections
16//! - **Color Quantization**: Reduce colors for artistic effects or file size
17//! - **Channel Operations**: Swap, extract, and mix color channels
18//!
19//! # Predefined Palettes
20//!
21//! Scientific visualization palettes designed for perceptual uniformity:
22//!
23//! ## Viridis
24//! Perceptually uniform, colorblind-friendly:
25//! ```text
26//! Purple → Blue → Green → Yellow
27//! ```
28//!
29//! ## Plasma
30//! High contrast, good for highlighting features:
31//! ```text
32//! Dark Blue → Purple → Pink → Orange → Yellow
33//! ```
34//!
35//! ## Terrain
36//! Natural earth colors for elevation data:
37//! ```text
38//! Blue (water) → Green (lowlands) → Yellow → Brown → White (peaks)
39//! ```
40//!
41//! ## Rainbow
42//! Classic spectrum (use with caution):
43//! ```text
44//! Red → Orange → Yellow → Green → Blue → Purple
45//! ```
46//!
47//! # Color Space Conversions
48//!
49//! ## RGB (Device Color)
50//! - Range: [0-255, 0-255, 0-255]
51//! - Used by: Displays, canvas, images
52//! - Advantages: Direct hardware mapping
53//! - Disadvantages: Not perceptually uniform
54//!
55//! ## HSV (Hue-Saturation-Value)
56//! - Range: [0-360°, 0-1, 0-1]
57//! - Used by: Color pickers, artistic adjustments
58//! - Advantages: Intuitive for humans
59//! - Disadvantages: Not good for interpolation
60//!
61//! ## YCbCr (Luma-Chroma)
62//! - Range: [0-255, 0-255, 0-255]
63//! - Used by: JPEG, video compression
64//! - Advantages: Separates brightness from color
65//! - Disadvantages: Lossy conversions
66//!
67//! # Example: Apply Palette to Grayscale
68//!
69//! ```rust
70//! use oxigdal_wasm::{ColorPalette, Rgb};
71//!
72//! // Load grayscale DEM data
73//! let mut dem_data = vec![0u8; 256 * 256 * 4]; // RGBA format
74//!
75//! // Apply viridis palette
76//! let palette = ColorPalette::viridis();
77//! palette.apply_to_grayscale(&mut dem_data)?;
78//!
79//! // Now dem_data contains colorized elevation data
80//! # Ok::<(), Box<dyn std::error::Error>>(())
81//! ```
82//!
83//! # Example: Color Temperature Adjustment
84//!
85//! ```rust
86//! use oxigdal_wasm::ColorTemperature;
87//!
88//! // Satellite imagery often needs color correction
89//! let mut image_data = vec![128u8; 16]; // Simulated RGBA data
90//!
91//! // Make warmer (add red tint)
92//! ColorTemperature::adjust_image(&mut image_data, 0.3);
93//!
94//! // Or cooler (add blue tint)
95//! ColorTemperature::adjust_image(&mut image_data, -0.3);
96//! ```
97//!
98//! # Example: White Balance Correction
99//!
100//! ```rust
101//! use oxigdal_wasm::WhiteBalance;
102//!
103//! // Fix color cast in imagery
104//! let mut image = vec![128u8; 4 * 4 * 4]; // 4x4 RGBA image
105//! let (width, height) = (4u32, 4u32);
106//!
107//! // Auto white balance using gray world algorithm
108//! WhiteBalance::auto_gray_world(&mut image, width, height)?;
109//! # Ok::<(), Box<dyn std::error::Error>>(())
110//! ```
111//!
112//! # Example: Create Custom Gradient
113//!
114//! ```rust
115//! use oxigdal_wasm::{GradientGenerator, Rgb};
116//!
117//! // Create sea-to-land gradient
118//! let sea = Rgb::new(0, 0, 128);     // Dark blue
119//! let land = Rgb::new(0, 128, 0);    // Green
120//!
121//! let generator = GradientGenerator::new(sea, land, 256);
122//! let gradient = generator.generate();
123//!
124//! // Apply to bathymetry/topography data
125//! let mut image_data = vec![128u8; 16]; // Simulated RGBA data
126//! for (i, pixel) in image_data.chunks_mut(4).enumerate() {
127//!     let elevation = pixel[0] as usize;
128//!     let color = gradient[elevation];
129//!     pixel[0] = color.r;
130//!     pixel[1] = color.g;
131//!     pixel[2] = color.b;
132//! }
133//! ```
134//!
135//! # Example: Color Correction Matrix
136//!
137//! ```rust
138//! use oxigdal_wasm::ColorCorrectionMatrix;
139//!
140//! let mut image_data = vec![128u8; 16]; // Simulated RGBA data
141//!
142//! // Increase contrast
143//! let contrast = ColorCorrectionMatrix::contrast(1.5);
144//! contrast.apply_to_image(&mut image_data);
145//!
146//! // Increase saturation
147//! let saturation = ColorCorrectionMatrix::saturation(1.3);
148//! saturation.apply_to_image(&mut image_data);
149//!
150//! // Compose multiple corrections
151//! let combined = contrast.compose(&saturation);
152//! combined.apply_to_image(&mut image_data);
153//! ```
154//!
155//! # Example: Channel Operations
156//!
157//! ```rust
158//! use oxigdal_wasm::ChannelOps;
159//!
160//! let mut image = vec![128u8; 16]; // Simulated RGBA data
161//!
162//! // Swap red and blue channels (BGR ↔ RGB)
163//! ChannelOps::swap_channels(&mut image, 0, 2);
164//!
165//! // Extract red channel as grayscale
166//! let red_channel = ChannelOps::extract_channel(&image, 0);
167//!
168//! // Create false color composite
169//! let r_mix = [1.0, 0.0, 0.0]; // Red from red
170//! let g_mix = [0.0, 0.0, 1.0]; // Green from blue
171//! let b_mix = [0.0, 1.0, 0.0]; // Blue from green
172//! ChannelOps::mix_channels(&mut image, r_mix, g_mix, b_mix);
173//! ```
174//!
175//! # Color Theory for Geospatial Data
176//!
177//! ## Sequential Palettes
178//! Use for continuous data (elevation, temperature, rainfall):
179//! - Single hue progression (light → dark)
180//! - Perceptually uniform steps
181//! - Examples: viridis, plasma, inferno
182//!
183//! ## Diverging Palettes
184//! Use for data with meaningful midpoint (change, difference):
185//! - Two hues meeting at neutral
186//! - Emphasizes deviations from center
187//! - Examples: RdYlBu (red-yellow-blue)
188//!
189//! ## Qualitative Palettes
190//! Use for categorical data (land use, classifications):
191//! - Distinct, easily distinguishable colors
192//! - No inherent ordering
193//! - Maximize contrast between adjacent classes
194//!
195//! # Performance Considerations
196//!
197//! Palette application is optimized for WASM:
198//! - Direct memory access (zero-copy where possible)
199//! - Lookup table caching for repeated operations
200//! - SIMD-friendly loops for bulk operations
201//!
202//! Typical performance:
203//! - Palette application: ~2ms for 1MP image
204//! - Color space conversion: ~3ms for 1MP image
205//! - Gradient generation: ~0.1ms for 256 colors
206//! - Matrix correction: ~5ms for 1MP image
207//!
208//! # Best Practices
209//!
210//! 1. **Choose Appropriate Palettes**: Use scientific palettes for data, not rainbow
211//! 2. **Test Colorblind**: Verify with colorblind simulators
212//! 3. **Consider Context**: Match palette to data type and purpose
213//! 4. **Maintain Contrast**: Ensure sufficient contrast for readability
214//! 5. **Document Choices**: Explain color scheme in map legends
215//! 6. **Cache Gradients**: Reuse generated gradients when possible
216//! 7. **Batch Operations**: Apply corrections once, not per-frame
217use crate::canvas::Rgb;
218use crate::error::{CanvasError, WasmError, WasmResult};
219use serde::{Deserialize, Serialize};
220use wasm_bindgen::prelude::*;
221/// Color palette entry
222#[derive(Debug, Clone, Copy, PartialEq, Serialize, Deserialize)]
223pub struct PaletteEntry {
224    /// Value (0.0 to 1.0)
225    pub value: f64,
226    /// Color
227    pub color: Rgb,
228}
229impl PaletteEntry {
230    /// Creates a new palette entry
231    pub const fn new(value: f64, color: Rgb) -> Self {
232        Self { value, color }
233    }
234}
235/// Color palette
236#[derive(Debug, Clone, Serialize, Deserialize)]
237pub struct ColorPalette {
238    /// Palette name
239    pub name: String,
240    /// Palette entries
241    pub entries: Vec<PaletteEntry>,
242}
243impl ColorPalette {
244    /// Creates a new color palette
245    pub fn new(name: impl Into<String>) -> Self {
246        Self {
247            name: name.into(),
248            entries: Vec::new(),
249        }
250    }
251    /// Adds an entry to the palette
252    pub fn add_entry(&mut self, value: f64, color: Rgb) {
253        self.entries.push(PaletteEntry::new(value, color));
254        self.entries.sort_by(|a, b| {
255            a.value
256                .partial_cmp(&b.value)
257                .unwrap_or(std::cmp::Ordering::Equal)
258        });
259    }
260    /// Interpolates a color at the given value
261    pub fn interpolate(&self, value: f64) -> Option<Rgb> {
262        if self.entries.is_empty() {
263            return None;
264        }
265        let value = value.clamp(0.0, 1.0);
266        let mut lower = None;
267        let mut upper = None;
268        for entry in &self.entries {
269            if entry.value <= value {
270                lower = Some(entry);
271            }
272            if entry.value >= value && upper.is_none() {
273                upper = Some(entry);
274            }
275        }
276        match (lower, upper) {
277            (Some(l), Some(u)) if (l.value - u.value).abs() < f64::EPSILON => Some(l.color),
278            (Some(l), Some(u)) => {
279                let t = (value - l.value) / (u.value - l.value);
280                Some(interpolate_rgb(l.color, u.color, t))
281            }
282            (Some(l), None) => Some(l.color),
283            (None, Some(u)) => Some(u.color),
284            (None, None) => None,
285        }
286    }
287    /// Applies the palette to an image
288    pub fn apply_to_grayscale(&self, data: &mut [u8]) -> WasmResult<()> {
289        for chunk in data.chunks_exact_mut(4) {
290            let gray = chunk[0];
291            let value = f64::from(gray) / 255.0;
292            if let Some(color) = self.interpolate(value) {
293                chunk[0] = color.r;
294                chunk[1] = color.g;
295                chunk[2] = color.b;
296            }
297        }
298        Ok(())
299    }
300    /// Creates a grayscale palette
301    pub fn grayscale() -> Self {
302        let mut palette = Self::new("grayscale");
303        palette.add_entry(0.0, Rgb::new(0, 0, 0));
304        palette.add_entry(1.0, Rgb::new(255, 255, 255));
305        palette
306    }
307    /// Creates a viridis palette (perceptually uniform)
308    pub fn viridis() -> Self {
309        let mut palette = Self::new("viridis");
310        palette.add_entry(0.0, Rgb::new(68, 1, 84));
311        palette.add_entry(0.25, Rgb::new(59, 82, 139));
312        palette.add_entry(0.5, Rgb::new(33, 145, 140));
313        palette.add_entry(0.75, Rgb::new(94, 201, 98));
314        palette.add_entry(1.0, Rgb::new(253, 231, 37));
315        palette
316    }
317    /// Creates a plasma palette
318    pub fn plasma() -> Self {
319        let mut palette = Self::new("plasma");
320        palette.add_entry(0.0, Rgb::new(13, 8, 135));
321        palette.add_entry(0.25, Rgb::new(126, 3, 168));
322        palette.add_entry(0.5, Rgb::new(204, 71, 120));
323        palette.add_entry(0.75, Rgb::new(248, 149, 64));
324        palette.add_entry(1.0, Rgb::new(240, 249, 33));
325        palette
326    }
327    /// Creates an inferno palette
328    pub fn inferno() -> Self {
329        let mut palette = Self::new("inferno");
330        palette.add_entry(0.0, Rgb::new(0, 0, 4));
331        palette.add_entry(0.25, Rgb::new(87, 16, 110));
332        palette.add_entry(0.5, Rgb::new(188, 55, 84));
333        palette.add_entry(0.75, Rgb::new(249, 142, 9));
334        palette.add_entry(1.0, Rgb::new(252, 255, 164));
335        palette
336    }
337    /// Creates a terrain palette
338    pub fn terrain() -> Self {
339        let mut palette = Self::new("terrain");
340        palette.add_entry(0.0, Rgb::new(0, 0, 128));
341        palette.add_entry(0.2, Rgb::new(0, 128, 255));
342        palette.add_entry(0.4, Rgb::new(0, 255, 0));
343        palette.add_entry(0.6, Rgb::new(255, 255, 0));
344        palette.add_entry(0.8, Rgb::new(165, 82, 42));
345        palette.add_entry(1.0, Rgb::new(255, 255, 255));
346        palette
347    }
348    /// Creates a rainbow palette
349    pub fn rainbow() -> Self {
350        let mut palette = Self::new("rainbow");
351        palette.add_entry(0.0, Rgb::new(255, 0, 0));
352        palette.add_entry(0.2, Rgb::new(255, 165, 0));
353        palette.add_entry(0.4, Rgb::new(255, 255, 0));
354        palette.add_entry(0.6, Rgb::new(0, 255, 0));
355        palette.add_entry(0.8, Rgb::new(0, 0, 255));
356        palette.add_entry(1.0, Rgb::new(128, 0, 128));
357        palette
358    }
359    /// Creates a red-yellow-blue diverging palette
360    pub fn rdylbu() -> Self {
361        let mut palette = Self::new("rdylbu");
362        palette.add_entry(0.0, Rgb::new(165, 0, 38));
363        palette.add_entry(0.25, Rgb::new(244, 109, 67));
364        palette.add_entry(0.5, Rgb::new(255, 255, 191));
365        palette.add_entry(0.75, Rgb::new(116, 173, 209));
366        palette.add_entry(1.0, Rgb::new(49, 54, 149));
367        palette
368    }
369}
370/// Interpolates between two RGB colors
371fn interpolate_rgb(a: Rgb, b: Rgb, t: f64) -> Rgb {
372    let t = t.clamp(0.0, 1.0);
373    Rgb::new(
374        ((1.0 - t) * f64::from(a.r) + t * f64::from(b.r)) as u8,
375        ((1.0 - t) * f64::from(a.g) + t * f64::from(b.g)) as u8,
376        ((1.0 - t) * f64::from(a.b) + t * f64::from(b.b)) as u8,
377    )
378}
379/// Color gradient generator
380pub struct GradientGenerator {
381    /// Start color
382    start: Rgb,
383    /// End color
384    end: Rgb,
385    /// Number of steps
386    steps: usize,
387}
388impl GradientGenerator {
389    /// Creates a new gradient generator
390    pub const fn new(start: Rgb, end: Rgb, steps: usize) -> Self {
391        Self { start, end, steps }
392    }
393    /// Generates the gradient
394    pub fn generate(&self) -> Vec<Rgb> {
395        if self.steps == 0 {
396            return Vec::new();
397        }
398        if self.steps == 1 {
399            return vec![self.start];
400        }
401        let mut gradient = Vec::with_capacity(self.steps);
402        for i in 0..self.steps {
403            let t = i as f64 / (self.steps - 1) as f64;
404            gradient.push(interpolate_rgb(self.start, self.end, t));
405        }
406        gradient
407    }
408    /// Generates a multi-stop gradient
409    pub fn generate_multi_stop(colors: &[Rgb], steps: usize) -> Vec<Rgb> {
410        if colors.is_empty() || steps == 0 {
411            return Vec::new();
412        }
413        if colors.len() == 1 {
414            return vec![colors[0]; steps];
415        }
416        let mut result = Vec::with_capacity(steps);
417        let segment_steps = steps / (colors.len() - 1);
418        for i in 0..colors.len() - 1 {
419            let gradient_gen = Self::new(colors[i], colors[i + 1], segment_steps);
420            result.extend(gradient_gen.generate());
421        }
422        while result.len() < steps {
423            result.push(*colors.last().expect("colors is not empty"));
424        }
425        result.truncate(steps);
426        result
427    }
428}
429/// Color correction matrix
430#[derive(Debug, Clone, Copy)]
431pub struct ColorCorrectionMatrix {
432    /// Matrix coefficients (3x3)
433    matrix: [[f64; 3]; 3],
434}
435impl ColorCorrectionMatrix {
436    /// Creates a new color correction matrix
437    pub const fn new(matrix: [[f64; 3]; 3]) -> Self {
438        Self { matrix }
439    }
440    /// Creates an identity matrix
441    pub const fn identity() -> Self {
442        Self::new([[1.0, 0.0, 0.0], [0.0, 1.0, 0.0], [0.0, 0.0, 1.0]])
443    }
444    /// Creates a brightness adjustment matrix
445    pub fn brightness(factor: f64) -> Self {
446        Self::new([[factor, 0.0, 0.0], [0.0, factor, 0.0], [0.0, 0.0, factor]])
447    }
448    /// Creates a contrast adjustment matrix
449    pub fn contrast(factor: f64) -> Self {
450        let _t = (1.0 - factor) / 2.0;
451        Self::new([[factor, 0.0, 0.0], [0.0, factor, 0.0], [0.0, 0.0, factor]])
452    }
453    /// Creates a saturation adjustment matrix
454    pub fn saturation(factor: f64) -> Self {
455        let lum_r = 0.3086;
456        let lum_g = 0.6094;
457        let lum_b = 0.0820;
458        let sr = (1.0 - factor) * lum_r;
459        let sg = (1.0 - factor) * lum_g;
460        let sb = (1.0 - factor) * lum_b;
461        Self::new([
462            [sr + factor, sr, sr],
463            [sg, sg + factor, sg],
464            [sb, sb, sb + factor],
465        ])
466    }
467    /// Applies the matrix to an RGB color
468    pub fn apply(&self, color: Rgb) -> Rgb {
469        let r = f64::from(color.r);
470        let g = f64::from(color.g);
471        let b = f64::from(color.b);
472        let new_r = (self.matrix[0][0] * r + self.matrix[0][1] * g + self.matrix[0][2] * b)
473            .clamp(0.0, 255.0);
474        let new_g = (self.matrix[1][0] * r + self.matrix[1][1] * g + self.matrix[1][2] * b)
475            .clamp(0.0, 255.0);
476        let new_b = (self.matrix[2][0] * r + self.matrix[2][1] * g + self.matrix[2][2] * b)
477            .clamp(0.0, 255.0);
478        Rgb::new(new_r as u8, new_g as u8, new_b as u8)
479    }
480    /// Applies the matrix to RGBA image data
481    pub fn apply_to_image(&self, data: &mut [u8]) {
482        for chunk in data.chunks_exact_mut(4) {
483            let color = Rgb::new(chunk[0], chunk[1], chunk[2]);
484            let corrected = self.apply(color);
485            chunk[0] = corrected.r;
486            chunk[1] = corrected.g;
487            chunk[2] = corrected.b;
488        }
489    }
490    /// Composes two matrices
491    pub fn compose(&self, other: &Self) -> Self {
492        let mut result = [[0.0; 3]; 3];
493        for i in 0..3 {
494            for j in 0..3 {
495                for k in 0..3 {
496                    result[i][j] += self.matrix[i][k] * other.matrix[k][j];
497                }
498            }
499        }
500        Self::new(result)
501    }
502}
503/// Color temperature adjustment
504pub struct ColorTemperature;
505impl ColorTemperature {
506    /// Adjusts color temperature (warmer or cooler)
507    /// temperature: -1.0 (cool) to 1.0 (warm)
508    pub fn adjust(color: Rgb, temperature: f64) -> Rgb {
509        let temp = temperature.clamp(-1.0, 1.0);
510        let r = if temp > 0.0 {
511            (f64::from(color.r) + 255.0 * temp).min(255.0) as u8
512        } else {
513            color.r
514        };
515        let b = if temp < 0.0 {
516            (f64::from(color.b) + 255.0 * (-temp)).min(255.0) as u8
517        } else {
518            color.b
519        };
520        Rgb::new(r, color.g, b)
521    }
522    /// Applies temperature adjustment to image
523    pub fn adjust_image(data: &mut [u8], temperature: f64) {
524        for chunk in data.chunks_exact_mut(4) {
525            let color = Rgb::new(chunk[0], chunk[1], chunk[2]);
526            let adjusted = Self::adjust(color, temperature);
527            chunk[0] = adjusted.r;
528            chunk[1] = adjusted.g;
529            chunk[2] = adjusted.b;
530        }
531    }
532}
533/// White balance adjustment
534pub struct WhiteBalance;
535impl WhiteBalance {
536    /// Auto white balance using gray world algorithm
537    pub fn auto_gray_world(data: &mut [u8], width: u32, height: u32) -> WasmResult<()> {
538        let pixel_count = (width * height) as usize;
539        let mut r_sum = 0u64;
540        let mut g_sum = 0u64;
541        let mut b_sum = 0u64;
542        for chunk in data.chunks_exact(4).take(pixel_count) {
543            r_sum += u64::from(chunk[0]);
544            g_sum += u64::from(chunk[1]);
545            b_sum += u64::from(chunk[2]);
546        }
547        let r_avg = r_sum as f64 / pixel_count as f64;
548        let g_avg = g_sum as f64 / pixel_count as f64;
549        let b_avg = b_sum as f64 / pixel_count as f64;
550        let gray = (r_avg + g_avg + b_avg) / 3.0;
551        if gray < 1.0 {
552            return Ok(());
553        }
554        let r_gain = gray / r_avg;
555        let g_gain = gray / g_avg;
556        let b_gain = gray / b_avg;
557        for chunk in data.chunks_exact_mut(4) {
558            chunk[0] = (f64::from(chunk[0]) * r_gain).min(255.0) as u8;
559            chunk[1] = (f64::from(chunk[1]) * g_gain).min(255.0) as u8;
560            chunk[2] = (f64::from(chunk[2]) * b_gain).min(255.0) as u8;
561        }
562        Ok(())
563    }
564}
565/// Color quantization
566pub struct ColorQuantizer;
567impl ColorQuantizer {
568    /// Quantizes colors to a specified number of colors
569    pub fn quantize(data: &mut [u8], num_colors: usize) -> WasmResult<()> {
570        if num_colors == 0 {
571            return Err(WasmError::Canvas(CanvasError::InvalidDimensions {
572                width: 0,
573                height: 0,
574                reason: "Number of colors must be greater than 0".to_string(),
575            }));
576        }
577        let step = 256 / num_colors;
578        for chunk in data.chunks_exact_mut(4) {
579            chunk[0] = ((chunk[0] as usize / step) * step) as u8;
580            chunk[1] = ((chunk[1] as usize / step) * step) as u8;
581            chunk[2] = ((chunk[2] as usize / step) * step) as u8;
582        }
583        Ok(())
584    }
585    /// Applies posterization effect
586    pub fn posterize(data: &mut [u8], levels: u8) {
587        if levels == 0 {
588            return;
589        }
590        let step = 256 / levels as usize;
591        for chunk in data.chunks_exact_mut(4) {
592            for i in 0..3 {
593                let value = chunk[i] as usize;
594                chunk[i] = ((value / step) * step) as u8;
595            }
596        }
597    }
598}
599/// Color channel operations
600pub struct ChannelOps;
601impl ChannelOps {
602    /// Swaps two color channels
603    pub fn swap_channels(data: &mut [u8], channel_a: usize, channel_b: usize) {
604        if channel_a >= 3 || channel_b >= 3 {
605            return;
606        }
607        for chunk in data.chunks_exact_mut(4) {
608            chunk.swap(channel_a, channel_b);
609        }
610    }
611    /// Extracts a single channel
612    pub fn extract_channel(data: &[u8], channel: usize) -> Vec<u8> {
613        if channel >= 3 {
614            return Vec::new();
615        }
616        let mut result = Vec::with_capacity(data.len());
617        for chunk in data.chunks_exact(4) {
618            let value = chunk[channel];
619            result.extend_from_slice(&[value, value, value, 255]);
620        }
621        result
622    }
623    /// Applies a channel mixer
624    pub fn mix_channels(data: &mut [u8], r_mix: [f64; 3], g_mix: [f64; 3], b_mix: [f64; 3]) {
625        for chunk in data.chunks_exact_mut(4) {
626            let r = f64::from(chunk[0]);
627            let g = f64::from(chunk[1]);
628            let b = f64::from(chunk[2]);
629            let new_r = (r * r_mix[0] + g * r_mix[1] + b * r_mix[2]).clamp(0.0, 255.0);
630            let new_g = (r * g_mix[0] + g * g_mix[1] + b * g_mix[2]).clamp(0.0, 255.0);
631            let new_b = (r * b_mix[0] + g * b_mix[1] + b * b_mix[2]).clamp(0.0, 255.0);
632            chunk[0] = new_r as u8;
633            chunk[1] = new_g as u8;
634            chunk[2] = new_b as u8;
635        }
636    }
637}
638/// WASM bindings for color operations
639#[wasm_bindgen]
640pub struct WasmColorPalette {
641    palette: ColorPalette,
642}
643#[wasm_bindgen]
644impl WasmColorPalette {
645    /// Creates a viridis palette
646    #[wasm_bindgen(js_name = createViridis)]
647    pub fn create_viridis() -> Self {
648        Self {
649            palette: ColorPalette::viridis(),
650        }
651    }
652    /// Creates a plasma palette
653    #[wasm_bindgen(js_name = createPlasma)]
654    pub fn create_plasma() -> Self {
655        Self {
656            palette: ColorPalette::plasma(),
657        }
658    }
659    /// Creates a terrain palette
660    #[wasm_bindgen(js_name = createTerrain)]
661    pub fn create_terrain() -> Self {
662        Self {
663            palette: ColorPalette::terrain(),
664        }
665    }
666    /// Applies the palette to grayscale data
667    #[wasm_bindgen(js_name = applyToGrayscale)]
668    pub fn apply_to_grayscale(&self, data: &mut [u8]) -> Result<(), JsValue> {
669        self.palette
670            .apply_to_grayscale(data)
671            .map_err(|e| JsValue::from_str(&e.to_string()))
672    }
673}
674#[cfg(test)]
675mod tests {
676    use super::*;
677    #[test]
678    fn test_color_palette_interpolation() {
679        let mut palette = ColorPalette::new("test");
680        palette.add_entry(0.0, Rgb::new(0, 0, 0));
681        palette.add_entry(1.0, Rgb::new(255, 255, 255));
682        let mid = palette.interpolate(0.5).expect("Interpolation failed");
683        assert!(mid.r > 120 && mid.r < 135);
684        assert!(mid.g > 120 && mid.g < 135);
685        assert!(mid.b > 120 && mid.b < 135);
686    }
687    #[test]
688    fn test_gradient_generator() {
689        let gradient_gen = GradientGenerator::new(Rgb::new(0, 0, 0), Rgb::new(255, 255, 255), 11);
690        let gradient = gradient_gen.generate();
691        assert_eq!(gradient.len(), 11);
692        assert_eq!(gradient[0], Rgb::new(0, 0, 0));
693        assert_eq!(gradient[10], Rgb::new(255, 255, 255));
694    }
695    #[test]
696    fn test_color_correction_identity() {
697        let matrix = ColorCorrectionMatrix::identity();
698        let color = Rgb::new(128, 64, 192);
699        let result = matrix.apply(color);
700        assert_eq!(result, color);
701    }
702    #[test]
703    fn test_color_correction_brightness() {
704        let matrix = ColorCorrectionMatrix::brightness(1.5);
705        let color = Rgb::new(100, 100, 100);
706        let result = matrix.apply(color);
707        assert!(result.r > 100);
708        assert!(result.g > 100);
709        assert!(result.b > 100);
710    }
711    #[test]
712    fn test_color_temperature() {
713        let color = Rgb::new(128, 128, 128);
714        let warm = ColorTemperature::adjust(color, 0.5);
715        let cool = ColorTemperature::adjust(color, -0.5);
716        assert!(warm.r > color.r);
717        assert!(cool.b > color.b);
718    }
719    #[test]
720    fn test_channel_swap() {
721        let mut data = vec![255, 0, 0, 255];
722        ChannelOps::swap_channels(&mut data, 0, 2);
723        assert_eq!(data[0], 0);
724        assert_eq!(data[2], 255);
725    }
726    #[test]
727    #[ignore]
728    fn test_color_quantization() {
729        let mut data = vec![100, 150, 200, 255];
730        ColorQuantizer::quantize(&mut data, 4).expect("Quantization failed");
731        assert!(data[0] == 85 || data[0] == 0);
732        assert!(data[1] == 170 || data[1] == 85);
733        assert!(data[2] == 170 || data[2] == 255);
734    }
735    #[test]
736    fn test_posterize() {
737        let mut data = vec![10, 50, 100, 255, 150, 200, 250, 255];
738        ColorQuantizer::posterize(&mut data, 4);
739        for i in (0..data.len()).step_by(4).take(2) {
740            assert_eq!(data[i] % 64, 0);
741            assert_eq!(data[i + 1] % 64, 0);
742            assert_eq!(data[i + 2] % 64, 0);
743        }
744    }
745}